Fate Woven
BETA, BETA, BETA. This is an early beta, so expect bugs and rough edges. Please report any bugs, issues or requests at https://github.com/processq/fate-woven-issues/issues. Every report is read.
Fate Woven adds spellcasting to Valheim. Level up, pick from three cards each time, and weave abilities, runes and blessings into a build of your own.
Features
- Earn XP from fights. Every level offers three cards: pick one.
- Abilities go on your bar. Runes change how they work, and each ability gets stronger as you use it.
- Utility abilities, summons and pets, with twelve elements and many statuses.
- Gods and blessings: please a god with deeds and offerings, and carry its blessing.
- Quest boards with notices that send you out to hunt, gather and clear nests. Rewards come in tiers.
- At level 60, Re-weave: start over and carry one ability and one rune into every later run.
- Rune Charms you craft from boss drops, and an Altar of the Gods for offerings.
- Works in multiplayer. Everyone installs the same version.
Keys: K opens the Runes panel, Z casts the readied ability, B (hold) opens the ability wheel, [ and ] step through the bar, H and J control your pets.
Installing
Use your mod manager, which installs BepInEx and Jotunn for you. To install by hand, put BepInExPack_Valheim and Jotunn in place first, then copy the plugins/FateWoven folder from this download into BepInEx/plugins.
Configuration
The config file is BepInEx/config/FateWoven.cfg, created the first time you run the game. Most settings are server settings, so on a server only the host's file matters. They let a host switch parts of the mod on or off, such as blessings, advanced runes and utility abilities, or list specific cards to turn off.
Compatibility
Fate Woven's later game is balanced around Creature Level and Loot Control (CLLC). Fate Woven never changes enemies, so on plain Valheim it will feel easy. An enemy-scaling mod such as CLLC gives the late game its challenge, and we recommend using one.
Fate Woven is in beta, and this is a first pass. Each mod below was tested on its own with Fate Woven 0.2.1385: it loads with no errors, the charm slot works and your pets come back after loading. Things we did check beyond that are listed. If something clashes, please tell us (see Reporting bugs).
- SeneaL UI and SeneaL API: Works. Our ability bar, level line, pet window and panels show up in its layout, and our shield appears as its "Shield" chip. Fate Woven adds its buttons to its character panel and adopts its look for some bars and buttons.
- Path of Valheiman: Works. Fate Woven ignores its skill changes so your ability damage is not cut.
- Valheim Community Patch 0.40.0: Works. Shields and eitr (including the reserve for pets) were checked in detail.
- Epic Loot: Works. Quest rewards from Epic Loot include Therzie's Warfare gear when both are installed.
- Creature Level and Loot Control (CLLC): Works. Use a current 5.x version.
- Star Level System: Works.
- Monstrum, Warfare, Wizardry and Armory: Work.
- Equipment and Quick Slots and ExtraSlots: Work. With Equipment and Quick Slots, its Legs and Trinket row peeks out a little under our top buttons.
- HP Barheim: Works.
- MinimalStatusEffects, ZenUI and MyLittleUI: Work together. Our HUD is unchanged and our shield shows as a chip.
Known issues and untested
Fate Woven is in beta and changes fast, so here is what we know is not finished or not tested yet. If you hit any of these, or something not listed, please tell us on the issues page (https://github.com/processq/fate-woven-issues/issues) or on Discord. Set General > Logging to Detailed first and attach BepInEx/LogOutput.log.
Built, but not fully tested yet
- Co-op effects on other players. Tested with two players: Ash Veil, Fading Veil, Song Beneath the Shield and the one-song limit. Not yet tested with two players: Raven Banner, The Great Sea-Wall, Muster of the Slain, Bridge of Light, Steel-Sworn Rune, Yggdrasil's Cycle, Grove-Keeper's Vow, Leap of the Winds carrying others, Harvest-Lord's Step and Gallows-Speech. Steam Veil's second copy protecting other players from ranged hits is untested too.
- New rune set pieces. Bat Wing, Charred Relic, Growth Tar and Charred Bone are tested. Not yet: Neck Scale, Shaman's Herb, Leech Tooth, Wolf Fang, Abomination Root, Serpent Fin, Forge Slag, Valkyrie Feather and the Ember Ash and Bloodsworn 5-piece bonuses.
- Legendary rune fixes. Not yet tested: Void Rift on enemies that can't be staggered, Web of Fate's tie rule, Giant's Guile's strength, Iron Ledger out of combat, Grove-Keeper's Vow's pet distance, Witch's Familiar keeping its range, Wolf-Warrior Bond's fear immunity and Spell Pair copies.
- Epic rune second copies. Checked in testing, not yet in normal play: Totem Vessel, Black Ice, Eruption, Ward-Breaker Blow, Skyward Arc, Drowsing Field and Rampart of Spite. Shield-Loosed's second copy and Running Draw's three-arrow fan fire, but their strength isn't checked.
- Hel's Leech. Not yet tested: what happens when an enemy kills a leech, and hitting from behind an enemy that is already Bleeding.
- Thrown Voice. Tested with Shout from a totem. Songs and Nova cast from a summon are untested.
- Raven Banner and Song Beneath the Shield. Burning and poison ticks are meant not to get their bonus (only real hits). Not yet checked.
- Crossbows as bows. Snowfield Glide works. Yew-Hall Draw's faster crossbow reload isn't confirmed.
- Old saves. Characters with cards that have since been cut or renamed (Carried Threads, Full Sets, blessing offers) are handled, but haven't been tried with a real old save. Back up your character first.
Rough edges
- Hearth Shelter: at night the walls keep the same faint glow instead of darkening. The fire is mostly purple with a little orange showing through. With the fade-in switched off, a rune panel can flash for one frame.
- Hel's Leech is hard to trigger on an enemy you have already made Bleed, because the bleeding alerts it.
- Different versions can't join each other. A player on an older version would also miss many of the new co-op effects, so everyone in a game must update together.
- PvP: with PvP on, Fate Woven still treats other players as friends, by design. Only plain weapon damage works between players.
Mods
- Creature Level and Loot Control 4.6.4 from Thunderstore crashes with this game version. Use version 5.x from Hexium.
- Epic Loot works even though it shows a "not compatible" warning.
First-pass balance
- All balance is tuned against normal enemies, not yet against levelled-up enemies from enemy mods such as Creature Level and Loot Control or Monstrum. Expect it to change.
- First numbers, likely to change: the new set pieces, the Epic second copies, Ward-Breaker Blow's rebuilt shield, the Warding Rune beam's stacking shields, Last Command's shield of 30, Reaper's Toll's 6 refunds a minute, and control on big enemies (half length, then 6 seconds of immunity).
- Effects that fire "about N times a minute" on rare events now fire as often as their cards say, so they are stronger than before.
Reporting bugs
Please report bugs and ideas at https://github.com/processq/fate-woven-issues/issues. The guide is at https://fatewoven.net/.
About this mod
Fate Woven is designed by a human, who decides what it does and how it plays. The code is written by Claude, an AI model made by Anthropic, working from that design. The documentation is written by Claude too, and the icons are AI-generated.
Community
Come and chat, share builds and get help on the Fate Woven Discord: https://discord.gg/dWC9gWMc
Credits
Thanks to the Valheim modding community, and to the authors of BepInEx and Jotunn, which this mod is built on.