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Mists of Avalor BETA — Versions

Changelog

#0.1.0

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Dependencies: ValheimModding-Jotunn-2.29.2

  • Full dedicated-server support: the mob director, Warden, resets and maze generation now run correctly on headless servers (everything server-side operates on replicated ZDO data instead of local instances and physics).
  • Multiplayer hardening: sub-boss/Revenant/Warden stats, immunities, names and drop tables now replicate to every player, so kills pay out no matter who lands them; the maze health buff no longer compounds or heals mobs when players stream in; trap damage no longer multiplies with nearby players.
  • Guests stepping through a portal before the host no longer forge a duplicate maze - generation is requested from the server.
  • Maze resets with players inside now evacuate everyone home first instead of dropping them into the void.
  • Graves from maze deaths are relocated to the overworld graveyard reliably on every network topology.
  • The exit compass, avalor_tp_end and avalor_tp_grave now ask the server when the target is beyond your local view (fixes the compass going dark deep in 40x40+ labyrinths).
  • The overworld portal now sites itself on fresh dedicated worlds via the first client to visit spawn.
  • Fixed: sub-bosses spawned at ~40% health; Revenants lost their elite health entirely; crypt keys dropped at 2-4x the intended rate; the Warden could be lured away from its post.

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#0.0.9

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  • Initial Public Beta release.