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Why are the recipes missing?

Confirm that BepInEx/LogOutput.log contains Greydwarf Eyes 0.2.0 loaded, and launch the mod-manager profile where the mod is installed. Keep only one copy of the plugin.

The Everwatch Torch and Eye-mark Arrow recipes use a level-1 workbench. Mead base: Seer's sight uses a level-1 cauldron. Watcher's Wreath is in Hammer → Furniture and requires a nearby workbench for placement. Discover the ingredients first; the recipes follow Valheim's normal ingredient-discovery rules.

The default ingredients are:

For the drink, craft Mead base: Seer's sight and put it into a fermenter. Normal fermentation produces six bottles of Seer's Mead.

If you changed recipes, use exact ingredient prefab IDs and positive counts in BepInEx/config/local.valheim.greydwarfeyes.cfg. Invalid recipes or missing ingredients disable the affected recipe and produce a log warning. Close the game/server, correct the configuration on every peer, and restart. The README lists all default recipe settings.

Wreath comfort and light

Place the wreath on a wall or another vertical surface, rotating it to face outward with normal hammer controls. It cannot be placed on a floor. Dismantling returns the full ingredient cost.

The wreath contributes +1 comfort by default while sheltered within the normal 10-metre comfort radius, alongside other decorations. Additional copies do not stack their comfort. Check Wreath / Comfort if its contribution was changed; a value of 0 disables the contribution. Match this gameplay setting on all peers.

Wreath / Brightness controls your own view of its surrounding illumination, from 0 to 2, with a default of 0.7. A value of 0 turns that illumination off; the eye may retain its emissive glow. Brightness can differ between players and does not change comfort. Restart after changing configuration.