[Error : Unity Log] ArgumentException: Texture2D.SetPixels: size of data to be filled was larger than the size of data available in the source array. (Texture '_Minimap m_heightTexture') Stack trace: UnityEngine.Texture2D.SetPixelsImpl (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h, UnityEngine.Color[] pixel, System.Int32 miplevel, System.Int32 frame) (at :0) UnityEngine.Texture2D.SetPixels (System.Int32 x, System.Int32 y, System.Int32 blockWidth, System.Int32 blockHeight, UnityEngine.Color[] colors, System.Int32 miplevel) (at :0) UnityEngine.Texture2D.SetPixels (UnityEngine.Color[] colors) (at :0) ExpandWorldSize.MapGeneration+<Coroutine>d__7.MoveNext () (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
Error Done
@Radamanto wrote: [Error : Unity Log] ArgumentException: Texture2D.SetPixels: size of data to be filled was larger than the size of data available in the source array. (Texture '_Minimap m_heightTexture') Stack trace: UnityEngine.Texture2D.SetPixelsImpl (System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h, UnityEngine.Color[] pixel, System.Int32 miplevel, System.Int32 frame) (at :0) UnityEngine.Texture2D.SetPixels (System.Int32 x, System.Int32 y, System.Int32 blockWidth, System.Int32 blockHeight, UnityEngine.Color[] colors, System.Int32 miplevel) (at :0) UnityEngine.Texture2D.SetPixels (UnityEngine.Color[] colors) (at :0) ExpandWorldSize.MapGeneration+<Coroutine>d__7.MoveNext () (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
Players are reporting that their explored map resets after relogging.
New version coming out today. I will see if this can be fixed somehow.
Now released. Hopefully helps.
Apparently, that fixed the issue. Thanks!
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