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This mod is scheduled for permanent deletion on November 2, 2026.

WispTorchHeeler

Tiered Mistlands wisp torches and lamps with expanded mist clearance, interactive torch painting, body-worn Wisplight customization, and multiplayer color synchronization.

Client (& Server)

· GPL-3.0 license · Website

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Version
1.2.2
Updated
Author
DreamWraith
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Client (& Server)

Compatibility

Required 2

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Description

WispTorchHeeler

GitHub Release GitHub Downloads Last Commit Publish Status Thunderstore Hexium Nexus Mods Game: Valheim BepInEx Pack Target: .NET 4.8 Client & Server License AI Philosophy

Tiered Mistlands wisp torches and demister lamps with expanded mist clearance, interactive torch painting, body-worn Wisplight customization, and multiplayer color synchronization.

[!NOTE] Client & Server Compatibility: This mod is safe to install on local clients and runs cleanly on dedicated servers with zero desyncs and server-enforced policies. For custom pieces in multiplayer, both client and server require the mod.


The Problem

In native Valheim, clearing the thick mist of the Mistlands requires placing dozens of small, fragile native wisp torches in close proximity. This creates:

  • Severe Visual Clutter & Construction Fatigue: Expansive Mistlands bases, farms, and transit paths quickly devolve into chaotic thickets of sticks.
  • Performance Overhead: Dozens of overlapping particle system force fields, dynamic point lights, and particle emitters ticking simultaneously cause noticeable framerate drops.
  • Rigid Aesthetics: Builders are locked into a single fixed cyan/white color palette that cannot be customized to fit different build themes, architectural styles, or interior moods.
  • Fragility: Native torches possess only 100 HP, breaking easily from collateral combat damage, seeker attacks, or stray dvergr fire.

The Solution

WispTorchHeeler introduces four tiered, late-game Mistlands lighting installations with progressively larger mist-clearance radii alongside an interactive, crosshair-driven "Torch Painter" system and multiplayer color synchronization via Valheim's native Zero Data Object (ZDO) architecture:

  • Tiered Mist Clearance: Four distinct lighting fixtures ranging from reinforced large torches to colossal dwarven monuments, clearing up to 3.75× the fog radius (~14× coverage area) to drastically reduce piece density and visual clutter.
  • Interactive Torch Painter: Aim at any placed torch or lamp and press P to instantly paint its light and particle effects with your chosen color, or LeftShift + P to reset it.
  • Auto-Paint on Placement: Newly placed torches and lamps can automatically inherit your active painter color the instant you build them.
  • Body-Worn Wisplight Customization: Full cosmetic customization for your equipped Wisplight accessory (the floating demister_ball follower orb), including custom color, light and emission intensity multipliers, alpha transparency, and multiplayer color sync.
  • Multiplayer & Server-Synchronized: Stamped directly into each piece's ZDO at creation with zero desync. Unpainted pieces can inherit client-chosen defaults or server-enforced color themes, with ward-protection permissions and admin overrides.
  • Zero Asset Bundles: Cloned cleanly from native Valheim prefabs at runtime using Jötunn, ensuring instant load times and lightweight installation.

Features

Tiered Lighting Installations

  1. Tier 1 — Large Wisp Torch (piece_wisptorch_heeler_lg):

    • Cloned from the native wooden wisp torch and scaled physically by 1.25x.
    • Mist Clearance: 1.50× radius (relative to 24.0m baseline: 36.0m radius, ~2.25× coverage area).
    • Light: 1.33× intensity and 1.25× range (12.5m light radius).
    • PlayerBase: 20.0m base spawn suppression (scales with PlayerBaseMistRadiusBonus).
    • Durability: 200 HP and immune to weather decay.
    • Crafting: Placed freeform with the building hammer (Wisp:8,YggdrasilWood:5,Sap:1).
  2. Tier 2 — Small Lamp (piece_wisplamp_heeler):

    • In-game Name: Dvergr Wisp Lamp
    • Adapts the native Dvergr Demister prop at natural 1.0x scale.
    • Mist Clearance: 2.25× radius (relative to 24.0m baseline: 54.0m radius, ~5.0× coverage area).
    • Light: 1.50× intensity and 1.50× range (15.0m light radius).
    • PlayerBase: 20.0m base spawn suppression (scales with PlayerBaseMistRadiusBonus).
    • Durability: 250 HP and immune to weather decay.
    • Crafting: Requires a Forge (Wisp:15,Copper:5,Iron:2,BlackMarble:2,Sap:2).
  3. Tier 3 — Large Lamp (piece_wisplamp_heeler_lg):

    • In-game Name: Large Dvergr Wisp Lamp
    • Cloned from the large Dvergr demister model and scaled up by 1.1x.
    • Mist Clearance: 3.00× radius (relative to 24.0m baseline: 72.0m radius, 9.0× coverage area).
    • Light: 2.25× intensity and 1.75× range (17.5m light radius).
    • PlayerBase: 20.0m base spawn suppression (scales with PlayerBaseMistRadiusBonus).
    • Durability: 500 HP and immune to weather decay.
    • Crafting: Requires a Black Forge (Wisp:22,Copper:8,Iron:3,Eitr:2,BlackMarble:5).
  4. Tier 4 — Grand Lamp (piece_wisplamp_heeler_grand):

    • In-game Name: Grand Dvergr Wisp Lamp
    • Cloned from the large Dvergr demister model and scaled up by 1.5x.
    • Mist Clearance: 3.75× radius (relative to 24.0m baseline: 90.0m radius, ~14.0× coverage area).
    • Light: Tuned 2.50× intensity and 2.00× range (20.0m light radius).
    • PlayerBase: 20.0m base spawn suppression (scales with PlayerBaseMistRadiusBonus).
    • Durability: Colossal 750 HP and immune to weather decay.
    • Crafting: Requires a Black Forge (Wisp:30,Copper:10,Iron:4,Eitr:4,BlackMarble:10).

Interactive "Torch Painter" System

  • Choose Color: Select your desired paintbrush color (PainterColor) using the in-game Configuration Manager UI (F1) color picker or config file.
  • Auto-Paint on Placement: Enable AutoPaintOnPlacement in config to automatically paint newly placed torches and lamps with your active color upon hammer placement.
  • Paint in World: Aim your crosshair at any wisp torch or lamp within reach and press P (configurable via PaintTorchHotkey). An on-screen prompt displays when in range.
  • Reset Piece: Aim at a painted piece and press LeftShift + P (configurable via ResetTorchHotkey) to revert to default color.
  • Ward Protection & Security: Non-permitted players cannot paint pieces inside active wards unless permitted by server policy (AllowPaintingInProtectedWards) or admin status (AdminBypassesWardCheck).
  • Multiplayer Synchronization: Painted colors synchronize across all clients via ZDO and persistent world storage without requiring external asset bundles.
  • Visual Mist Boundary: Enable ShowMistSuppressionRadius in debug config to project a real-time ground ring showing the active mist suppression radius of all wisp pieces.

Body-Worn Wisplight Customization

Cosmetic customization for the player-equipped Wisplight utility accessory (the flying follower orb, referenced internally and in config as Demister / demister_ball):

  • Custom Color: Choose your Wisplight color via DemisterColor in the Configuration Manager (F1) or config file.
  • Point Light & Emission Multipliers: Scale the Wisplight's point light intensity (DemisterLightIntensityMultiplier, 0.1×–5.0×) and core shader emission brightness (DemisterEmissionIntensityMultiplier, 0.1×–5.0×) independently.
  • Alpha Transparency: Optional transparency for your Wisplight via DemisterEnableAlpha. Clamped to a 15% minimum to prevent invisibility.
  • Idle Hover Speed & Radius Multipliers: Calms and smooths the Wisplight's idle animation (DemisterIdleSpeedMultiplier, 0.0–2.0) and wander radius (DemisterIdleRadiusMultiplier, 0.0–2.0) to eliminate rapid fly-like buzzing and jittering around your head.
  • Multiplayer Color Sync: When enabled (DemisterSyncMultiplayer), your Wisplight color is written to the follower orb's ZDO (wisptorch_demister_color) and visible to other players running the mod.
  • Intensity Multipliers Are Client-Local: Your light and emission intensity settings stay strictly local—other players' Wisplights always render on your screen at default calibrated brightness.
  • Strictly Cosmetic: Does not alter mist suppression radius, clearance force fields, or Wisplight equipment stats.

Configuration

Settings can be customized directly in-game using the BepInEx Configuration Manager (F1) or by editing BepInEx/config/dreamwraith.WispTorchHeeler.cfg:

Section Key Type Default Description
1 - General EnableMod (Requires Restart) bool true Master switch to enable or disable the functionality of this mod. (Requires Restart)
1 - General AffectNativeMistTorches bool true Allows painting and color defaults on standard native wisp torches.
1 - General PlayerBaseMistRadiusBonus float 0.0 Additive bonus percentage (0.0 to 1.0) scaling PlayerBase spawn suppression from a baseline of 20.0m toward active mist clearance radius. At 0.0, all custom pieces use the 20.0m baseline. At 1.0, the suppression radius matches the active mist reveal boundary.
2 - Large Torch Torch_MistClearRangeMultiplier float 1.5 Large torch mist clearance radius multiplier (relative to 24.0m baseline, range: 1.0 - 10.0).
2 - Large Torch Torch_LightIntensityMultiplier float 1.33 Large torch light emission intensity multiplier (relative to 1.0 baseline, range: 0.5 - 5.0).
2 - Large Torch Torch_LightRangeMultiplier float 1.25 Large torch light emission range radius multiplier (relative to 10.0m baseline, range: 0.5 - 5.0).
2 - Large Torch Torch_Health float 200.0 Large torch structural health points (1.0 - 5000.0).
2 - Large Torch Torch_CraftingStation string "" Required station formatted as StationPrefab (e.g. piece_workbench, piece_forge, or "" for freeform hammer placement).
2 - Large Torch Torch_Recipe string Wisp:8,YggdrasilWood:5,Sap:1 Crafting recipe string formatted as ItemPrefab:Amount,... parsed against ObjectDB.
3 - Small Lamp SmallLamp_MistClearRangeMultiplier float 2.25 Tier 2 small lamp mist clearance radius multiplier (relative to 24.0m baseline, range: 1.0 - 10.0).
3 - Small Lamp SmallLamp_LightIntensityMultiplier float 1.5 Tier 2 small lamp light emission intensity multiplier (relative to 1.0 baseline, range: 0.5 - 5.0).
3 - Small Lamp SmallLamp_LightRangeMultiplier float 1.5 Tier 2 small lamp light emission range radius multiplier (relative to 10.0m baseline, range: 0.5 - 5.0).
3 - Small Lamp SmallLamp_Health float 250.0 Tier 2 small lamp structural health points (1.0 - 5000.0).
3 - Small Lamp SmallLamp_CraftingStation string forge Required station formatted as StationPrefab or Jotunn name (defaults to 'forge').
3 - Small Lamp SmallLamp_Recipe string Wisp:15,Copper:5,Iron:2,BlackMarble:2,Sap:2 Crafting recipe string formatted as ItemPrefab:Amount,... parsed against ObjectDB.
4 - Large Lamp LargeLamp_MistClearRangeMultiplier float 3.0 Tier 3 lamp mist clearance radius multiplier (relative to 24.0m baseline, range: 1.0 - 15.0).
4 - Large Lamp LargeLamp_LightIntensityMultiplier float 2.25 Tier 3 lamp light emission intensity multiplier (relative to 1.0 baseline, range: 0.5 - 8.0).
4 - Large Lamp LargeLamp_LightRangeMultiplier float 1.75 Tier 3 lamp light emission range radius multiplier (relative to 10.0m baseline, range: 0.5 - 5.0).
4 - Large Lamp LargeLamp_Health float 500.0 Tier 3 lamp structural health points (1.0 - 5000.0).
4 - Large Lamp LargeLamp_CraftingStation string blackforge Required station formatted as StationPrefab or Jotunn name (defaults to 'blackforge').
4 - Large Lamp LargeLamp_Recipe string Wisp:22,Copper:8,Iron:3,Eitr:2,BlackMarble:5 Crafting recipe string formatted as ItemPrefab:Amount,... parsed against ObjectDB.
5 - Grand Lamp GrandLamp_MistClearRangeMultiplier float 3.75 Tier 4 grand lamp mist clearance radius multiplier (relative to 24.0m baseline, range: 1.0 - 15.0).
5 - Grand Lamp GrandLamp_LightIntensityMultiplier float 2.5 Tier 4 grand lamp light emission intensity multiplier (relative to 1.0 baseline, range: 0.5 - 8.0).
5 - Grand Lamp GrandLamp_LightRangeMultiplier float 2.0 Tier 4 grand lamp light emission range radius multiplier (relative to 10.0m baseline, range: 0.5 - 8.0).
5 - Grand Lamp GrandLamp_Health float 750.0 Tier 4 grand lamp structural health points (1.0 - 5000.0).
5 - Grand Lamp GrandLamp_CraftingStation string blackforge Required station formatted as StationPrefab or Jotunn name (defaults to 'blackforge').
5 - Grand Lamp GrandLamp_Recipe string Wisp:30,Copper:10,Iron:4,Eitr:4,BlackMarble:10 Crafting recipe string formatted as ItemPrefab:Amount,... parsed against ObjectDB.
6 - Lighting Policy EnforceServerDefaultColor bool false If true, all clients must render unpainted pieces with the server's default color.
6 - Lighting Policy ServerDefaultLightColor Color #B4F0FF Server-wide default color for unpainted pieces when enforced.
6 - Lighting Policy AllowTorchPainting bool true Server master toggle allowing players to paint individual pieces.
6 - Lighting Policy AllowPaintingInProtectedWards bool false If false, players cannot paint pieces inside wards they lack access to.
6 - Lighting Policy AdminBypassesWardCheck bool true If true, verified server admins bypass ward restrictions when painting.
6 - Lighting Policy EnableAlphaCustomization bool false Allows customizing light and particle transparency using the alpha slider in the color picker (clamped to min 15%).
7 - Client Lighting DefaultLightColor Color #B4F0FF Client's personal default color for unpainted pieces (active when server does not enforce).
8 - Torch Painter PainterColor Color #FF8800 Active paint color selected by player via UI color picker drawer.
8 - Torch Painter PaintTorchHotkey KeyboardShortcut KeyCode.P Hotkey pressed while aiming at a torch/lamp to apply PainterColor.
8 - Torch Painter ResetTorchHotkey KeyboardShortcut KeyCode.P + LeftShift Hotkey pressed while aiming at a torch/lamp to clear custom color.
8 - Torch Painter PainterRaycastDistance float 10.0 Maximum distance in meters to aim and paint a piece (2.0 - 25.0).
8 - Torch Painter ShowPainterFeedback bool true Shows on-screen HUD text confirmations upon painting/resetting.
8 - Torch Painter AutoPaintOnPlacement bool false If true, newly placed torches and lamps are automatically painted with your active PainterColor upon placement.
9 - Worn Demister EnableDemisterCustomization bool true Enables cosmetic customization of color, lighting, and emissive properties for your equipped Wisplight accessory.
9 - Worn Demister DemisterSyncMultiplayer bool true Broadcasts your Wisplight color to your follower orb ZDO so other players with this mod see your custom color.
9 - Worn Demister DemisterColor Color #B4F0FF Active cosmetic color for your Wisplight, particles, and emissive glow.
9 - Worn Demister DemisterLightIntensityMultiplier float 1.0 Multiplier scaling the brightness of the point light emitted by your Wisplight (0.1 - 5.0).
9 - Worn Demister DemisterEmissionIntensityMultiplier float 1.0 Multiplier scaling the shader emission brightness of your Wisplight core ball and glow (0.1 - 5.0).
9 - Worn Demister DemisterEnableAlpha bool false Allows the alpha channel of DemisterColor to customize Wisplight particle and material transparency (safely clamped to 15% floor to prevent invisibility).
9 - Worn Demister DemisterIdleSpeedMultiplier float 1.0 Multiplier scaling the idle bobbing and fluttering speed of your equipped Wisplight follower orb (0.0 - 2.0; 0.3 is calm, 1.0 is native Valheim speed, 0.0 freezes idle motion).
9 - Worn Demister DemisterIdleRadiusMultiplier float 1.0 Multiplier scaling the hover and jitter distance of your equipped Wisplight follower orb around your head (0.0 - 2.0; 1.0 is native Valheim distance).
10 - Debug EnableDebugLogs bool false Enables verbose diagnostic logging in the BepInEx console.
10 - Debug ShowMistSuppressionRadius bool false Projects a ground boundary ring around wisp torches and lamps showing their active mist suppression radius.

Compatibility

  • Dedicated Servers: Fully compatible with dedicated servers and singleplayer worlds. Server-synced balance and policy settings are enforced on connecting clients via ConditionalConfigSync.
  • Native Wisp Torches: Works with native Mistlands wisp torches (piece_wisptorch) when AffectNativeMistTorches is enabled.
  • Ward Protection: Integrates with native Valheim wards (PrivateArea) to prevent unauthorized painting within protected territories.
  • Zero Asset Bundles: Requires no external Unity assets or bundle files, eliminating bundle desyncs and memory bloat.
  • Mod Managers: Fully compatible with Gale, Thunderstore Mod Manager, and r2modman.

Installation

[!TIP] Mod Manager Recommended: Using a modern mod manager like Gale or Thunderstore makes installation and automatic dependency updates effortless.

Mod Manager (Recommended)

  1. Install via Gale, Thunderstore Mod Manager, or r2modman.
  2. Launch Valheim and enjoy!

Manual Installation

  1. Ensure BepInExPack Valheim and Jötunn (the Valheim Modding Library) are installed.
  2. Download and extract the latest release archive.
  3. Place WispTorchHeeler.dll into your Valheim/BepInEx/plugins/ directory.
  4. Launch Valheim.

Building from Source

The project uses a portable MSBuild configuration that auto-detects standard Steam paths.

dotnet build -c Release

The compiled assembly will be placed in bin/Release/net48/WispTorchHeeler.dll. Building in Release configuration also automatically packages the distribution ZIP to bin/Publish/WispTorchHeeler-<Version>.zip.

Custom & CI Paths

For non-standard Steam library locations or mod manager profiles, copy WispTorchHeeler.csproj.user.example to WispTorchHeeler.csproj.user in the project root (this file is git-ignored and automatically loaded by MSBuild):

<?xml version="1.0" encoding="utf-8"?>
<Project>
  <PropertyGroup>
    <GamePath>D:\SteamLibrary\steamapps\common\Valheim</GamePath>
    <BepInExCorePath>$(UserProfile)\AppData\Roaming\com.kesomannen.gale\valheim\profiles\<ProfileName>\BepInEx\core</BepInExCorePath>
  </PropertyGroup>
</Project>

Packaging, Publishing & Releases

All developer automation tools for release management, packaging, and publishing to Thunderstore, Hexium, and Nexus Mods are consolidated into the single PowerShell 7 entrypoint .scripts/modtools.ps1, powered by the shared DW.ValheimModTools module:

  • Release Management: pwsh ./.scripts/modtools.ps1 release compiles in Release, creates mod & source archives, extracts changelog notes, and publishes GitHub Releases (Draft by default, or published with -Publish) using the gh CLI.
  • Packaging & Version Bumping: pwsh ./.scripts/modtools.ps1 package -Bump Patch increments SemVer in WispTorchHeeler.csproj, updates manifest.json, and bundles distribution archives.
  • Portal Publishing: pwsh ./.scripts/modtools.ps1 publish -Target All uploads directly to Thunderstore, Hexium, and Nexus Mods APIs.
  • CI/CD Workflow: .github/workflows/publish.yml provides an automated GitHub Actions workflow to publish to Thunderstore, Hexium, and Nexus Mods whenever a GitHub Release is published.

For detailed documentation on flags, workflows, and secret configuration, see .scripts/README.md.


License, Author Notes

Changelog

All notable changes to WispTorchHeeler will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

1.2.2 Latest

Changed

  • Centralized build and release automation tooling to shared DW.ValheimModTools.
  • Added support for automated Nexus Mods packaging and publishing.
1.2.1

Added

  • Wisplight Idle Animation Speed & Radius Multipliers: Added DemisterIdleSpeedMultiplier (0.0–2.0, default 1.0) and DemisterIdleRadiusMultiplier (0.0–2.0, default 1.0) client config options to calm and smooth the equipped Wisplight's idle hover animation and eliminate frantic fly-like buzzing.
    • note: The wisplight now glides slowly and gracefully around your head instead of darting like an agitated insect. You can adjust the speed or freeze it in place completely.
  • Modern Build & Release Automation: Upgraded repository release tooling with SSOT versioning, multi-portal publishing (.scripts/), and automated GitHub Actions CI/CD.
1.2.0

Added

  • Body-Worn Wisplight Customization: Cosmetic customization for the equipped Wisplight follower orb (the floating demister_ball accessory), including color, point light intensity (0.1×–5.0×), and emissive glow multiplier (0.1×–5.0×).
    • note: Your wisplight now uses your color setup instead of being stuck at stock cyan.
  • Wisplight Multiplayer Color Sync: Replicates follower orb color to other clients via ZDO string key wisptorch_demister_color with local polling. Light and emission intensity multipliers are client-local and do not replicate.
    • note: Other players with the mod see your wisplight color. Light and emission multipliers stay local so nobody's 5.0× intensity setting affects your screen.
  • Wisplight Alpha Transparency: Optional alpha transparency (DemisterEnableAlpha) clamped to a 15% minimum to prevent invisibility.
    • note: You can tone the orb down, but it's clamped at 15% so you don't accidentally make it invisible.
  • Configuration Section 9 - Worn Demister: Added 6 config entries for Wisplight customization, lighting, and multiplayer sync. EnableDemisterCustomization and DemisterSyncMultiplayer support server/client sync toggles via ConditionalConfigSync.
    • note: Server admins can toggle server control per-setting if they want to enforce stock wisplights or let players do their thing.
  • DemisterPatches: ZNetView.Awake postfix attaching WispDemisterColorController to demister ball objects. Prefab hash pre-filter keeps per-object overhead negligible.

Changed

  • WispVisualApplicator: Extracted shared rendering logic (lights, particle gradient tinting, material instancing, shader properties) into a standalone class used by both WispTorchColorController and WispDemisterColorController, removing duplicated code.
  • Config event wiring moved to Initialize() methods: Plugin.cs now calls WispTorchColorController.Initialize() and WispDemisterColorController.Initialize() rather than wiring events inline.

2 older entries, full version history & downloads →

Files

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Just this mod One .zip — WispTorchHeeler 1.2.2
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Manual installation instructions
1

Install BepInExPack Valheim

BepInExPack Valheim is required to run mods in Valheim.

Download BepInExPack Valheim 5.4.2351 · View mod page

Check out the mod page for detailed installation instructions.

2

Install WispTorchHeeler

This mod must be installed on the client. Installing it on the server is optional (e.g., for config syncing).

Download WispTorchHeeler 1.2.2

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Valheim game folder.