Drakes Asset Forge
Make Valheim items, build pieces and reskins without Unity. Browse your install, restyle meshes and materials, change components, snap points, sprites, fire and glow — then push into a running game or publish a tiny data pack.
This Hexium / Gale package ships the Windows desktop app as a self-contained
DrakesAssetForge.exe (not a BepInEx plugin DLL), plus the package icon and store files.
Install (Gale / Hexium)
- Install this package into a Valheim profile (BepInEx + Jotunn come with the usual setup; Forge Runtime is a dependency and installs automatically).
- Open the profile folder →
BepInEx/plugins/DrakeMods-DrakesAssetForge/. - Run
DrakesAssetForge.exe. - In ⚙ Settings, point the app at Valheim and this same mod-manager profile so Push to game and Install Forge Runtime target the right place.
You still need Valheim installed on the machine (the app reads it; it never changes game files).
What you get
- Self-contained exe — no separate .NET install.
- Package icon for the Hexium / Gale mod list.
- A modpack-style install: this package pulls Forge Runtime (and Jotunn) so the profile is ready to load packs you push or publish.
Portable zip
GitHub Releases also attach DrakesAssetForge-<version>-win-x64.zip if you prefer to unzip the
app somewhere outside the profile. Same exe either way.
Forge Runtime
Data packs need Drakes Forge Runtime
(also on Hexium as DrakeMods-DrakesForgeRuntime). C# mod exports can compile Forge in and skip
the runtime.
Links
- Source & docs: https://github.com/drakethos/DrakesAssetForge
- Changelog: see
CHANGELOG.mdin this package