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DrakesForgeRuntime

Loads Forge packs: Valheim items, pieces and reskins made with Drakes Asset Forge, built from your own game files. No asset bundles.

Client & Server Armor Config Pieces Tools Weapons
Changelog & versions

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0
Downloads
20
Version
0.4.0
Updated
Author
DrakeMods
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Runs on
Client & Server
Required by
1 mods

Compatibility

Required 1

Install these too — Gale pulls them in for you.
  • Jotunn ValheimModding ·2.30.2

Description

Drakes Forge Runtime

Loads Forge packs: Valheim items, build pieces and reskins made with Drakes Asset Forge, built at load time from your own game's prefabs.

A pack is plain files (recipes + the author's PNGs). It never contains Valheim's models or textures: meshes and materials are borrowed by name from your install, so packs are tiny and need no asset bundles.

For players

Install this and the pack you want. That's it. Packs installed under BepInEx/plugins are found automatically.

For pack makers

  • Made with the Drakes Asset Forge desktop app (browse Valheim, import, edit, publish).
  • What a pack can do: borrow any vanilla mesh or material, tint and retexture (armour body textures too), recolour fire, lights and glow, add flat sprites (banners, signs, notes), change any component setting, remove or add components, set costs, crafting stations, hammer tabs and snap points.
  • Packs in the app's push folder hot-reload while the game runs: look, settings, snap points and costs update live.
  • A pack exported as a C# mod compiles Forge into the mod itself and doesn't need this runtime.

Requires Jotunn.

Changelog

0.4.0 Latest
  • look.mesh.file: a pack's own static .glb replaces the base mesh. Each submesh gets its base colour texture; rigged models use their rest pose. Warnings are logged, and the base mesh stays if the file can't be read.
  • look.hold: offsets on an item's held pose (position, rotation in degrees, scale). Applies to the item's attach child, so held and dropped items both follow it; placed and dropped copies sync on hot reload.
  • Fix: the model file and borrowed meshes sit under the item's visual root, so held items show them.
  • Fix: a material override on a model file matches its slot by name (glb default, or the file's material name), so textures and tints apply.
0.3.0
  • Fix: costs naming a missing item no longer leave an empty requirement (which crashed removing the piece): a pack item's display name is mapped to its id, anything unknown is left out with a warning, and empty entries are stripped after registration.
  • look.parts (kitbashing): other vanilla prefabs' meshes placed on the model, each with position, rotation, scale, an optional mesh-name filter and its own material overrides. On items they sit under attach, so they show held and dropped.
  • look.scale: scales the whole model (items: the held/dropped visual; pieces: the root, collision included).
  • Fix: hideMesh now hides only the model's own meshes, never parts or sprites.
0.2.1
  • Packaging release: version aligned with Drakes Asset Forge 0.2.1. No functional changes since 0.2.0.

2 older entries, full version history & downloads →

Manual download
Just this mod One .zip — DrakesForgeRuntime 0.4.0
Files you'll get 2
  • DrakesForgeRuntime 0.4.0 DrakeMods this mod Get
  • Jotunn 2.30.2 ValheimModding Get

Your browser may ask permission to download several files at once. How to install these manually

Manual installation instructions
1

Install BepInExPack Valheim

BepInExPack Valheim is required to run mods in Valheim.

Download BepInExPack Valheim 5.4.2351 · View mod page

Check out the mod page for detailed installation instructions.

2

Install DrakesForgeRuntime

This mod must be installed on both the client and the server.

Download DrakesForgeRuntime 0.4.0

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Valheim game folder.