Bug: Unlocked / Undiscovered Recipes show with Spoiler-Free enabled Done
Truncated— version 1.3.0
I have created a brand new dedicated server for 1.0 with all new characters. We coordinate our play and have only been to the Meadows, Dark Forest, and Ocean.
We have not yet seen or harvested any sea serpents or chitin.
We have not even seen a merchant symbol yet or purchased fireworks.
The planning list had a number of spoilers with default settings that shows all the recipes with sea serpent parts, fireworks, and chitin. :(
My understanding was that it would only include recipies that have been specifically unlocked by a player in the game, so I'm referring to this as a bug.
Super cool idea and pretty nice interface though! Thanks!
Biozip[Mod Author]
Thanks a lot for the report and for the kind words!
You're right and there are two things going on. Spoiler-free mode currently (already on previous version) works by biome: a biome unlocks when its boss is defeated, and Meadows, Black Forest and Ocean count as always open that's why serpent and chitin recipes show up. The fireworks are a plain bug they're sold by Hildir, and the mod ignored that she has to be unlocked first.
Fixed in 1.4.0, out now on Thunderstore, Hexium and Nexus of course. The catalogue now shows only what your character has discovered, the same as the games crafting menu, and its the default, so there's nothing to configure. Fireworks were a separate bug: they now count as Plains, since Hildir sells them only after her third chest (Sorry, if it's spoiler for you :(). The old biome-based mode is still in Settings as "By bosses" for anyone who wants to plan ahead.
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Thanks! I'll test the new version tonight.
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Tested and working on the visibility / unlocked items solo. Will test with multiple people this week. Thanks!