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CarveAndPlunder

Corpses no longer auto-drop loot. Kneel and work the body: skin animals with Knives for a knife-quality bonus, loot humanoids with a custom Looting skill, or let it rot and lose most of the loot.

Stars
1
Downloads
4
Version
0.1.1
Updated
Author
virtualbjorn
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Runs on
Client & Server
Required by
2 mods

Compatibility

Required 1

Install these too — Gale pulls them in for you.
  • Jotunn ValheimModding ·2.29.0

Description

Carve & Plunder

Creature corpses no longer auto-drop their loot. You have to kneel and work the body — skin it, dismantle it, or loot it — for the full haul. Ignore it and it rots, scattering only a fraction of what it carried.

A kill is no longer the end of the encounter; it's the start of the harvest.


Highlights

  • Skin animals with the vanilla Knives skill. A knife yields more than bare hands ("Dismantle"), and a sharper knife yields more still — knife damage drives the loot bonus, the Knives skill drives the speed.
  • Loot humanoids (greydwarves, draugr, fulings, skeletons, …) with a custom Looting skill — its own name, icon, and in-game description in the skills menu. Hands only; the skill drives both speed and bonus loot.
  • Hold-to-work (or press-once). Kneel and hold the Use key to channel the action — an on-screen progress bar fills as you work. Moving too far from the corpse, swinging a weapon or tool, or letting go of the key cancels it. Prefer a single tap? Flip Hold To Work off and one press runs the action on its own.
  • Corpses linger, then rot. Worked corpses give their full loot (plus your skill bonus); ignored ones decay and drop only a fraction of it — half by default, configurable down to nothing. Humanoid and animal corpses have separate lifetimes.
  • Scoped and safe. Only creatures that leave a ragdoll are affected. Bosses and non-ragdoll creatures (serpents, surtlings, …) keep vanilla instant-drop.

Installation

Install with a mod manager and the dependency comes with it. To install manually, drop CarveAndPlunder.dll into BepInEx/plugins and install the dependency below.

Dependency Why
BepInExPack Valheim 5.4.2333 Mod loader.
Jotunn 2.29.0 Server-synced config (a mod manager pulls it in automatically).

Install on every client. On a server, install it there too: gameplay settings are server-synced — the server's values are pushed to clients and locked, so everyone plays by the same rules. Your hold/press preference and logging stay local to you.


How it works

  1. Kill a creature. Its ragdoll drops to the ground but keeps its loot.
  2. Walk up and look at the body — the hover shows Skin / Dismantle (animals) or Loot (humanoids).
  3. Hold the Use key to kneel and work. The bar fills; when it completes, the full loot drops, scaled up by your skill (and, for animals, your knife).
  4. Leave a body too long and it rots — dropping only a fraction of its loot (half by default).

The Looting skill raises both speed and yield. The Knives skill raises skinning speed, while the knife's sharpness drives the animal yield — so skin with the sharpest knife you have for the biggest bonus.


Configuration

Every timer, skill rate, extra-loot bonus, the rot-loot fraction, and the creature classification lists are configurable. See the Wiki for the full reference, or edit com.virtualbjorn.carveandplunder.cfg in BepInEx/config.


Support & questions

Found a bug, have a question, or want to request a feature? Reach virtualbjorn on either Valheim modding Discord:

Include your BepInEx/LogOutput.log when reporting an issue, or open one on the GitHub repo.

Changelog

0.1.1 Latest
  • Fixed the custom Looting skill resetting after logging out. Valheim now accepts the stable custom skill ID while loading a character and restores both its level and accumulated XP.
  • Fixed the custom Looting skill appearing as [skill_478747128] when Valheim completed its initial language setup before the mod loaded.
0.1.0

Initial release.

  • Corpses no longer auto-drop loot — work the body for the full haul, or it rots and drops only a fraction (half by default, configurable).
  • Skinning (animals): vanilla Knives skill drives speed; knife physical damage drives a loot bonus. Bare-handed "Dismantle" is slower and gets no knife bonus.
  • Looting (humanoids): custom Looting skill drives both speed and loot bonus, with its own localized name, icon, and in-game description.
  • Hold-to-work channel with an on-screen progress bar; cancels on moving away, attacking, or releasing the key. Optional press-once mode (Hold To Work off) runs the action on a single tap.
  • Separate corpse lifetimes for humanoids (5 min) and animals (1 min) before they rot.
  • Configurable work times, skill XP rates, extra-loot bonuses, rot-loot fraction, max work distance, and the humanoid / excluded creature classification lists.
  • Server-synced settings via Jotunn: gameplay values are pushed from the server and locked on clients; logging and the hold/press preference stay client-local.
  • Bosses and non-ragdoll creatures keep vanilla instant-drop.

Full version history & older downloads →

Manual download
Just this mod One .zip — CarveAndPlunder 0.1.1
Files you'll get 2
  • CarveAndPlunder 0.1.1 virtualbjorn this mod Get
  • Jotunn 2.29.2 ValheimModding asked for 2.29.0 Get

Your browser may ask permission to download several files at once. How to install these manually

Manual installation instructions
1

Install BepInExPack Valheim

BepInExPack Valheim is required to run mods in Valheim.

Download BepInExPack Valheim 5.4.2333 · View mod page

Check out the mod page for detailed installation instructions.

2

Install CarveAndPlunder

This mod must be installed on both the client and the server.

Download CarveAndPlunder 0.1.1

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Valheim game folder.