SecondaryAttacks — Versions

1.0.11 ✓ Scan successful Download 515.3 KB

  • Restored near-immediate live application for the six ranged presets and Magic Summon Quality without waiting for long-lived projectiles, summons, or other asynchronous secondary-attack work to finish.
  • Replaced leading-edge config and YAML reload throttling with a 250 ms trailing debounce, so burst save events reliably reload .cfg and Ranged/Melee/BloodMagic YAML changes while the last valid YAML snapshot remains active if compilation fails.

1.0.10 ✓ Scan successful Download 514.7 KB

  • Rebuilt dedicated-server Cleaving Thrust extended-trail synchronization as a single owner-authoritative visual session with sequence and stale-payload validation.
  • Observers now scale the trail only at its sampling point and reliably restore local state, so other players can see the full extended two-handed sword secondary attack without layered hit or animation workarounds.

1.0.9 ✓ Scan successful Download 514.3 KB

  • Fixed a 1.0.8 projectile-impact cleanup regression in the overcharged-bomb Harmony patch that could throw NullReferenceException when postfix/finalizer cleanup ran twice, including immediately before leaving dedicated servers.

1.0.8 ✓ Scan successful Download 514.1 KB

  • Hardened secondary attack state cleanup so projectile, reload, skill-scaling, crouch, and copied-throw overrides are restored even when patched methods fail.
  • Consolidated configuration compilation, world application, projectile cascades, boomerang behavior, and cooldown fallbacks while removing redundant runtime and debug layers.

1.0.7

  • Fixed dedicated-server cleavingThrust observer trail length by applying its range scale at the exact MeleeWeaponTrail sampling point, preventing remote animation or equipment refreshes from restoring the normal-length arc.

1.0.6

  • Improved dedicated-server cleavingThrust observer trail scaling by refreshing the visual scale at the trigger timing and reapplying it when remote weapon visuals are created late.
  • Added MagicPlugin summon cleanup compatibility to remove stale destroyed summon references before MagicPlugin update spam can repeat.

1.0.5

  • Improved dedicated-server observer visuals for riftTrail by sending sampled weapon trail ribbons instead of only a fallback fan.
  • Added observer trail scaling for cleavingThrust so other players can see the enlarged attack arc.

1.0.4

  • Added spinningSweep damageFactor and pushFactor options, defaulting to 0.75 damage and 0.5 push per loop attack.

1.0.3

  • Kept vanilla Blood Magic skill gain active while adding optional health-cost based bonus skill gain.
  • Added owner-safe Sneak Ambush smoke/awareness handling for multiplayer.
  • Added visual-only observer RPCs for spinning sweep, harvest sweep, and riftTrail on dedicated servers.

1.0.2 ✓ Scan successful Download 505.7 KB

  • Improved preset cooldown timing precision so the HUD counts down smoothly on dedicated servers instead of stepping in large intervals.

1.0.1

  • Added a client-side admin option that lets host or server-admin players use presets without preset cooldowns.
  • Cooldown HUD/status cleanup now clears stale cooldown displays while admin cooldown bypass is active.

1.0.0

  • Initial Release.