DropNSpawn — Versions

1.3.2 ✓ Scan successful Download 611 KB

Dependencies: JereKuusela-Expand_World_Data-1.66.0

  • Fixed character loot system = CalculateChance so non-trophy drops participate in linear per-star amount scaling only when their native or YAML levelMultiplier is true.
  • Kept global trophy level multiplier as an explicit exception: enabled, non-blacklisted trophy drops use linear per-star amount scaling regardless of levelMultiplier; disabled or blacklisted trophies retain their native or YAML behavior.

1.3.1 ✓ Scan successful Download 610.7 KB

Dependencies: JereKuusela-Expand_World_Data-1.66.0

  • Replaced the separate synced Multiple events and Check per player settings with Event scheduling mode: Vanilla, MultipleGlobal, or MultiplePerPlayer. The former config keys are no longer read.
  • Changed multiple-event collision handling so a new attempt inside Minimum distance between events is discarded while the existing event continues, instead of stopping and replacing the existing event.
  • Fixed per-player event scheduling so the global timer advances correctly, non-positive standalone intervals remain disabled, and each matured standalone event evaluates every player before its timer resets once.
  • Added synced Event duration multiplier with a 0~3 range. Positive values scale durations not explicitly set by YAML settings[2]; 0 disables every event whose effective duration is positive while leaving duration-0 events enabled.
  • Preserved positional '' placeholders in event settings, allowing later fields to be overridden while an earlier field is omitted, and documented the syntax in generated override YAML.
  • Canonicalized the known duplicate vanilla army_moder and army_theelder variants in event references, applied same-name overrides to every original variant, and collapsed equivalent overridden variants to avoid duplicate selection weight.

1.3.0 ✓ Scan successful Download 607.6 KB

Dependencies: JereKuusela-Expand_World_Data-1.66.0

  • Breaking: SpawnSystem override rows now accept only one flat spawnSystem block in DNS_spawnsystem.yml, supplemental DNS_spawnsystem_*.yml/.yaml files, and event spawns. The former nested spawn conditions and modifiers blocks are no longer supported.
  • Back up edited overrides, then either regenerate the SpawnSystem/Event override YAML from the new templates and reapply your entries, or manually remove each nested conditions: and modifiers: header and move those fields under spawnSystem: as shown below. Event-level conditions remains unchanged.
  • Unified SpawnSystem and event-spawn models, clone paths, generated reference/full output, and synchronized payloads. Event spawns now expose the same custom-data fields, including objects.
  • SpawnSystem schema and full output now show the native effective spawnRadius default as 40~80; 0 endpoints still use the native 40/80 fallback.

Before:

- prefab: Boar
  spawnSystem:
    level: 1~3
    groupRadius: 5
  conditions:
    noSpawnRadius: 64
    biomes: [Meadows]
  modifiers:
    faction: Demon

After:

- prefab: Boar
  spawnSystem:
    level: 1~3
    groupRadius: 5
    noSpawnRadius: 64
    biomes: [Meadows]
    faction: Demon
Version Update Notes
1.2.8 - Hardened synchronized payload handling with strict SHA-256 manifest validation, bounded compressed/decompressed sizes, chunk-count checks, and safe cache paths.
- Simplified spawner selector matching and cache state while preserving exact Expand World Data cloned-location matching.
- Removed unused compatibility and transport forwarding layers, runtime aliases, stale helpers, and obsolete design documents.
- Co-located small state implementations with the code that owns them to reduce source-file count and navigation without adding new abstractions.
1.2.7 - Added synced disable DNS character loot scaling when CLLC is loaded, which treats DNS character loot system, both per-star loot chance options, and global trophy level multiplier as inactive at runtime when Creature Level & Loot Control is loaded, while leaving YAML overrides, drop-in-stack, instant loot, and OnePerPlayer behavior active.
- Added a synced general option to set zero-minute CreatureSpawner respawn timers to a default 0-60 minute value unless YAML specifies creatureSpawner.respawnTimeMinutes; the default is 0, so the option is off until configured.
- Changed event reference generation to use the pre-DNS baseline event list and group entries by resolved spawn prefab owner, so removed event-providing mods disappear from generated references and mod-added events are easier to scan.
1.2.6 - Added synced events domain support with YAML-driven random event overrides, event spawns, global event settings, and reference output.
- Added character loot system with Vanilla and CalculateChance; CalculateChance keeps successful drop chances intact and scales final item amounts with separate creature/boss per-star chances.
- Kept global trophy level multiplier as the toggle that lets trophies join DNS linear level scaling, while avoiding vanilla exponential level multiplier stacks.
- Fixed EWD cloned location selectors by preserving exact clone prefab names through spawner provenance and shared location condition resolution.
- Added a synced global-key safety option that globally disables SpawnSystem entries with requiredGlobalKey in Meadows, BlackForest, Swamp, Mountain, or Plains.
1.2.5 - Breaking: DNS_location.yml is no longer generated, loaded, synchronized, or exposed through dns:reference / dns:full; BossRules and UsefulRunestones own the former location-domain features.
- Breaking: DNS_character.yml no longer supports despawn or bossTamedPressure; boss despawn rules, boss-tamed pressure, per-player boss stones, remote Forsaken Power selection, and CreatureSpawner same-boss duplicate blocking moved to BossRules.
- Added synced monster instant loot drop config that spawns monster loot immediately while ragdolls keep their vanilla lifetime.
- Changed global trophy level multiplier to scale successful trophy drops by 50% per extra creature level while avoiding vanilla exponential trophy stack scaling.
- Removed runtime work profiler/debug hot-path logging and the Debug Runtime Work Profiling config to reduce overhead.
- Updated Thunderstore description; DropNSpawn still keeps internal location lookup helpers for object/spawner locations: selectors.
1.2.4 - Fixed RuneStone global pins on dedicated servers by resolving location targets on the authoritative server and returning the selected pin to clients.
- Fixed Same Boss Duplicate Block for CreatureSpawner so duplicate-blocked bosses do not finish their respawn delay while the previous boss is still alive.
- CharacterDrop now supports non-item prefabs, such as monster prefabs, in reference/override YAML and VNEI display. Non-item drops default levelMultiplier to false; item drops keep the vanilla-style default of true.
1.2.3 - Added Vegvisir global effects with biome-based weighted status rewards, optional FX, localization, and DNS_ClearStatus.
- Breaking: removed location vegvisirs pin-edit fields and location runestones edit/reference fields; Vegvisirs keep vanilla pins and RuneStone location reveals use runestoneGlobalPins.
- Historical note for 1.2.3 users: regenerate DNS_location.yml on a new profile, or regenerate the current file if it was not edited.
- Breaking: spawner location filters now use locations: [] instead of location: and can match multiple locations.
- Added global trophy level multiplier config with blacklist support.
- Reference files now auto-update; SpawnSystem reference is generated from vanilla and upstream mod data, not DNS override YAML.
- Removed manual reference update mode, old diagnostics logging options, afternoon timeOfDay support, and the OnePerPlayer living-player toggle; nearby OnePerPlayer checks now count living players only.
- Cleaned config ordering, transport sync, and runtime queue performance.
1.2.2 - Refactoring and optimizations
1.2.1 - Added RuneStone global pins, allowing pinless RuneStones to reveal a saved map pin for a configured location.
- Added SpawnArea total spawn limits, allowing spawners to automatically break after a set number of successful spawns.
1.2.0 - VNEI shows fish's random loot with DNS installed
1.1.9 - Vegvisir supports weighted random location pinning. Put weight: n on vevgisir.locations in locations.yml
1.1.8 - Boss despawn when no player is near(configurable)
- Boss despawn refund offerings when they are stated in the character.yml
Block summon and spawn of more than one boss wihtin the area(configurable)
- Organized configs and refactored some codes for better performance
- Better support for EWD fields
1.1.7 - Fixed boss trophy sacrificing
- Fixed forsaken rotation making UI too often
1.1.6 - Optimized objectdrop hotpath
- Fixed bossstone reset command not working on host self
1.1.5 - Refactored huge amount of codes
- Removed cllc fields since it can be done with ewd field
- Added rotation of forsaken powers
- Added per player bossstones option
1.1.4 - Fixed destructibleType field casuing framedrop when it is in object override.yml
1.1.3 - Fixed EWD clone locations not working as conditions for character,object and spawner domain
1.1.2 - Fixed location domain triggering errors related monstrum locs
1.1.1 - Spawnsystem reference would be generated through command only
- Lightened up how spawnsystem domain works
- Fixed serversync not working for spawnsystem on dedi for real
1.1.0 - Ligthened some queue logic for some domains
1.0.9 - Fixed framedrop with treebase/minerock health override
- Fixed spawnsystem reference not generating automatically sometimes
1.0.8 - Fixed spawnsystem serversync not working on some clients on dedi
1.0.7 - Fixed creaturespawner edit not working on dedi
1.0.6 - Fixed cloned location not working with dns location conditions on dedi
- Fixed spawners not working with location conditions on dedi
1.0.5 - Fixed serversync not working on some domains
- Fixed cloned location not being applied in override yml
- Fixed custom biome spawnsystem lines being not shown through ESP
- VNEI compatibility is now always live
- Performance and network performance improvement
1.0.4 - Support for custom EWD biomes on all domains and conditions
1.0.3 - Improved reference grouping and fps
1.0.2 - Lightened spawnsystem check and other domains to reolve hitch
1.0.1 - Resolved hitch that was caused by deleting obsolete spawnsystem lines
1.0.0 - Initial Release

1.2.8 ✓ Scan successful Download 609.8 KB

Dependencies: JereKuusela-Expand_World_Data-1.66.0