Remove runtime assembly loading for UnityEngine.ImageConversionModule; PNG decoding now resolves ImageConversion.LoadImage through reflection from Unity's existing compile-time type reference.
Restrict optional compatibility type discovery to assemblies already loaded by the game and keep UnityEngine.ImageConversionModule.dll out of the release package.
Fix dedicated-server cm:spawn and cm:karma execution for vanilla admins and Server Devcommands permissions by handling commands after authentication and resolving the invoking player from authoritative peer ZDO state.
Make periodic Enforcer checks and Omen summons use connected-player ZDO positions, restore boss and Enforcer blocker tracking across headless regions and reloads, and deliver Karma and Enforcer center messages to remote clients.
Move Blamer Karma grants to a server-validated routed RPC so client-owned creatures can contribute Karma while fleeing, consuming their Blamer budget only when regional Karma actually increases.
Apply biome presets, levels.yml prefab/group overrides, health, damage, scale, and additive Karma levels on the creature's owning peer while retrieving the Karma bonus from the server; modifiers now roll only after level processing completes.
Harden configuration reload, ownership transfer, delayed RPC, death, and retry paths so synchronized YAML and level state cannot be finalized from stale or incomplete data.
Add the server-synchronized Blink Alert Grace Period (s) option (0-10s, default 3s), delaying Blink and its extended attack range after alert while letting the grace period expire even when no attack can start; 0 restores immediate Blink behavior.
Track Blink alert transitions owner-authoritatively by network time, reapply the grace period only after a creature calms and becomes alerted again, and prevent repeated alert calls or failed attacks from indefinitely suppressing Blink.
Reduce Blink's default maximum range from 24m to 16m across Global, Boss, Enforcer, examples, and the runtime fallback.
Improve the 17 px Blink icon with a cyan arrow and violet portal while removing the two decorative sparks, and update the English, Korean, Compendium, and README descriptions.
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Rework normal-creature and boss level HUDs with fixed 17 px stars and modifier icons: keep stars at the health-bar lower left, modifiers at the lower right, allow the blocks to overlap, and align their visible edges optically.
Preserve individual one- and two-star displays, compact higher levels to a star plus count, and add a fallback star when a HUD has no usable vanilla star artwork.
Show every forced modifier icon up to the four-modifier limit, including multiple modifiers from the same category, in both FixedCategorySlots and RightPacked layouts.
Improve 17 px readability of the Armored, Omen, Spirit, Undodgeable, and Unflinching artwork, and keep hover resistance text below the expanded HUD content.
Keep the Karma minimap label upright with rotating ZenCompass configurations by attaching it to a stable small-map root.
Reduce steady-state modifier HUD allocations and redundant layout work.
Clarify in the Biome Level Preset setting that levels.yml contains copyable preset biome distributions.
Add dedicated-server remote-admin support for cm:spawn and cm:karma, using the invoking admin's active player and returning results to their console.
Fix server-validated Karma credit for client-owned creature deaths, including the race where DestroyZDO arrives before the final health sync.
Fix Blamer flee and icon state on remote-owned creatures and add rate-limited diagnostics for rejected Karma requests.
Extend Omen to unambiguously player-attributed poison, fire, and spirit damage-over-time kills, target the actual connected killer, exclude the dying creature from blocker checks, and report summon rejection reasons.
Improve shared direct and delayed death attribution used by Karma, Omen, and Reaping, and update the English and Korean descriptions.