AutoPinSigns

1.2.0 ✓ Scan successful

Create map pins based on sign's text you placed.

Client + Optional Server

Auto Pin Signs

Create map pins based on sign's text you placed. Useful for nomap + Compass playthrough. Kinda useless otherwise. Don't break immersion while saving pin functionality for nomap playthroughs.

The mod was not intended as a fully functional replacement for pins in nomap walkthrough. Just to pin most important POI like main base and remote camps or to be some beacon for sailing home.

Mod configs is synchronized from server if installed there.

Features

  • Creates a pin on the minimap when you set text on sign that fits one of the lists
  • Configurable strings filter for 5 map pins (fire,base,hammer,dot,portal)
  • Updates/Deletes a pin on text change or sign destroying
  • Automatically adds new pin on close proximity with the sign (when it is loaded)
  • Support of html flavored signs like "<color="red">pin"
  • Console command "autopinsigns clear 5" will erase all pins from map in that radius around player
  • if "Remove nearby map pins without related signs" config enabled any nearby pin that does not have related sign will be removed

Sign Prefixes

This mod supports text prefixes on signs to control automatic map pin creation without cluttering the sign or pin name.

There are 5 configured prefixes for corresponding pins, default prefixes:

  • Fire:
  • Base:
  • Hammer:
  • Pin:
  • Portal:

For example, setting sign text as Pin: Boat will result in mod adding map pin named Boat and the sign text will be seen as Boat while in hovering text you will see full text Pin: Boat.

This way you can set up any pin with any text.

If you want to use HTML tags as prefixes, disable General -> Strip HTML tags from text mod config.

Known issues

  • if someone destroyed pinned sign when you're not there your pin will stay until you get near it with "Remove nearby map pins without related signs" config enabled.

Installation (manual)

extract AutoPinSigns.dll file to your BepInEx\Plugins\ folder

Configurating

The best way to handle configs is Configuration Manager.

Or Official BepInEx Configuration Manager.

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Manual installation instructions
1

Install BepInEx

BepInEx is the mod loader required to run mods in Valheim.

Download BepInEx 5.4.2333 · View mod page

Check out the mod page for detailed installation instructions.

2

Install AutoPinSigns

This mod needs to be installed on your client (and optionally on the server for config syncing).

Download AutoPinSigns 1.2.0

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Valheim game folder.