Confirm with your password

Scry

A compendium of Valheim that grows with your character: all you meet gets a page told by the game's own data, the rest stays unknown until found. Look anything up on a stage with its rules, drops and mods. Nothing is spawned.

· MIT license

Stars
0
Downloads
70
Version
0.4.2
Updated
Author
isimp
Virus scan
✓ Scan successful
Runs on
Client (& Server)

Description

Scry

A compendium of Valheim that grows with your character. Every creature, item, piece, place and dungeon you meet gets a page, told by the game's own data and rules, while the rest stays unknown until you find it. Press F7 or type /scry in the chat to open it. Nothing is ever spawned.

The Troll's page, its You box telling when this character first saw one, came to know it and how its fights went

AI notice

Most of Scry was written by Claude Code (Anthropic), which did the heavy lifting on implementation and design. Heads-up so you can judge for yourself.

The compendium

Turn it on for a character with Compendium at the top of the panel. A creature becomes known once fought or tamed, an item once held or made, a place once stepped into, a dungeon once entered; what was only seen stands on the stage with its page closed, telling how to come to know it. Loose shows a known page whole but names only what your character has met. Strict also keeps back how things connect until your character saw them go together, and the numbers the game never shows until it found them out, such as an attack's damage until it hit you. A page's You box tells when your character first saw the thing and came to know it, and how its fights went; Learned lists what it learned, day by day; Known up to opens every tier below the bosses it has beaten. A character played before is caught up from what the game keeps of it and from its explored map.

The compendium's box: the rules, Known up to and what this world shows as known

Learned, by day, what this character came to know

Exploring

Dungeons you walk are kept as you walked them, room by room, and marked on Valheim's large map; a click on a mark shows the dungeon in Scry, its rooms on a plan you can go into. A page's Show on map marks where your character saw its kind, in a colour and shape of its own, and Keep on the map keeps it there every time the map opens. Each world can show more as known, source by source: the ground you explored, maps shared at a cartography table, places a Vegvisir or a rune stone marked, the places every map shows. Places tell where they lie in your ground and what they hold.

A dungeon's example on the stage, the plan box seen from above and the card of the room gone into

Playing together

Where your friends have Scry, what their game runs near you, a kill, a drop or a pick, counts for you as it would alone. With Scry on the server too, the compendium learns what only the server knows, such as how many of each place the world holds and which dungeons anyone on the server walked, and the server can set the compendium's rules for everyone.

Looking things up

Anything can also be looked at on the stage inside the panel: creatures at every star level, in any animation, with their gear and their attacks' sounds and effects; trees felled, pieces worn or broken, projectiles fired; locations and example dungeons as a new zone would lay them out, cut open level by level. Every figure tells the game's rules behind it, what your skills make of it, which mods add or change it, and almost everything named can be clicked to go to it. The search takes terms such as kind:creature, biome:swamp and station:forge, and the ? beside it explains them all. With the compendium off, Scry is a lookup of everything the game and its mods hold.

Installing

Install from a mod manager. A server does not need Scry; with the same package in a dedicated server's plugins, or a player hosting the world, it does the server's part. How to set up a server, the compendium's rules in full and the server's settings are at https://github.com/isimp/Scry/blob/main/docs/guide/install.md

Settings

Settings are in BepInEx/config/isimp.Scry.cfg, each with a description; a server's are in its section 4 - World. Favourites and the panel's layout are kept in BepInEx/config/isimp.Scry, each character's knowledge in BepInEx/cache/isimp.Scry/compendium. Every /scry command is described at https://github.com/isimp/Scry/blob/main/docs/guide/commands.md

More, with technical notes and build instructions: https://github.com/isimp/Scry

Changelog

0.4.2 Latest

A creature's attacks table now tells what each attack does to you at your armour and resistances, with stars, and how much harder your world makes creatures hit; an armour's Armour row tells what it does to a hit. A Dvergr mage's robes are its looks rather than kinds to switch to, and a creature that rolls one of several sets lists the attacks of the look shown. Creatures stand in the gear you saw them in, and a Dvergr's hair is no longer called a shield.

Scry's map marks hide with TargetPortal's pins and stay off ground you have not explored. A Gjall's taunt and egg drop are seen from as far as it uses them, and attacks that start alike are told apart on creatures a friend's game runs.

0.4.1

The compendium now learns things it used to miss: world pieces you hit, such as Dvergr crates and goblin fences; beds, chairs, ship helms, portals and ladders you use; loot a backpack mod stores outside your inventory; tall trees, landmarks and far-off creatures such as a Gjall; and attacks seen from as far as a creature uses them, taunts among them.

Attacks that start alike, or a projectile landing late, are now told by the attack that made them. A Dvergr mage and its fire, ice and support kinds, now named apart, wear the robes and hold the staffs you saw, as a Fuling shaman holds its staff, show the attacks seen of any of them and stand on Mistlands ground. A summon's line in an attacks table names what it summons. Fish stars are numbered 1 to 5 as in the game.

0.4.0

Show on map on a page marks where your character saw its kind, each kind in a colour and shape of its own. A place in ground you explored but never came near stands as the 128 m square it lies in, or as a hollow dot where the server sets Places in explored ground to Dots. Keep on the map keeps a kind there every time the map opens, on the minimap too, and the title row's On the map list holds what is kept and takes it off. Dungeons you walked or whose entrance you saw keep their amber marks, kept from the start in that list, which replaces the Dungeon marks switch and the pins on the compendium box's rows. Pointing at any mark says what it is.

The settings under the gear are one card in sections, each setting explained where it stands, with the compendium's rows and what the server allows under each. A new player is told the key once, and the first time Scry opens it offers a short setup. The compendium's guide reads at a glance, with examples. On a new install the keys keep walking your character while the panel is open; Search ready under On opening brings the old behaviour back.

The stage's sea holds what lives in it, flyers show in flight, and cloth, tails and hair move as they do in the world. Pages open at once and fill in over the next frames.

Under Strict every section says what to do about what it left out, as "Meet 55 more sources of Copper", and is:left finds the pages with more to find out; under Loose the title row reads like "3 of 6 met". Pages count only what you really do, each number the game never shows waits for what really shows it, and more is linked once you have seen it.

Smaller fixes throughout, among them the mouse's back button at times stepping back two pages, rules checked against the game again, and the Clear world button renamed Clear previews.

5 older entries, full version history & downloads →

Files

6 files · 1.1 MB download

Loading files…

Manual installation instructions
1

Install BepInExPack Valheim

BepInExPack Valheim is required to run mods in Valheim.

Download BepInExPack Valheim 5.4.2360 · View mod page

Check out the mod page for detailed installation instructions.

2

Install Scry

This mod must be installed on the client. Installing it on the server is optional (e.g., for config syncing).

Download Scry 0.4.2

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Valheim game folder.