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Bindrune

Every keybind from the game and your mods in one panel, with clashes explained and rebinding from the same place. Hotbar slots can be bound to any key, with or without a modifier.

· MIT license

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1
Downloads
111
Version
0.4.2
Updated
Author
isimp
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Runs on
Client-only
Required by
3 mods

Compatibility

Required 1

Install these too — Gale pulls them in for you.
  • Jotunn ValheimModding ·2.30.1

Description

Bindrune

Bindrune shows every keybind in your game in one panel: the game's own controls and the keybinds of every installed mod. When two binds share a key, it tells you whether they will actually get in each other's way, and why. It never blocks a binding. It explains what will happen and leaves the choice to you. It can also take the hotbar off the number keys, which the game itself does not allow.

The Bindrune keybind panel

AI notice

Most of Bindrune was written by Claude Code (Anthropic), which did the heavy lifting on implementation and design. Heads-up so you can judge for yourself.

Using it

Press Insert in game to open the panel. Select a bind to see what it clashes with, change its key from the same place, or mute a clash you are happy with. A new key nothing else uses is saved straight away. One that clashes is shown with what it would run into, and a few nearby keys that would not, before anything is saved.

You can tell Bindrune where a bind is used, for example only in the build menu or only with a pickaxe in hand. Binds that can never be active at the same time are then no longer reported as clashes.

Any bind can also be pinned to a small list of hints on screen, which only shows a bind while it applies. Alt+H shows and hides that list.

The hotbar keys

The game ties its hotbar to the number keys 1 to 8. Its controls let you add a second key to a slot, but never take the number away. Bindrune can put each slot on any key you like, with a modifier such as Alt if you want one, or on none, which leaves the number keys free for other binds. The hotbar shows the keys you chose, and so do the game's prompts that name them. They stay in place when the game reloads its controls, and they are yours alone, so a synced profile does not change them. Default on the bind gives the number back, and without Bindrune the game has its own keys again.

The hotbar with its slots on the keys they were moved to

Your own keys

When a shared modpack profile is synced, it overwrites your config files and your rebinds with them. Bindrune can keep the keys you mark as your own outside the synced config and puts them back after every sync. The clashes you have waved through and the hints you have pinned are kept there too.

Keepsake does the same for any other setting: you keep your own value for it, and a sync no longer takes it away. With both installed, keybinds are Bindrune's, and a keybind you kept in Keepsake becomes one of your own keys here. Keepsake is on Thunderstore at https://thunderstore.io/c/valheim/p/isimp/Keepsake/ and on Hexium at https://valheim.hexium.gg/mods/isimp/Keepsake

Requirements

Bindrune needs BepInEx 5 and Jotunn. Mod managers install Jotunn along with it.

More

Settings, the files Bindrune keeps, how it reads the game's binds, notes for mod authors and build instructions are on GitHub at https://github.com/isimp/Bindrune

Changelog

0.4.2 Latest

When bindrune.keys cannot be written, keybinds taken over from Keepsake now stay in Keepsake's file, to be taken over at the next launch, rather than being lost from both.

0.4.1

Keybinds kept in Keepsake become your own keys in Bindrune, which looks after keybinds while both are installed.

Return in the search box at the start menu no longer reaches the menu behind it, where it could still log a character in. The menu now ignores the keyboard while the panel is open.

0.4.0

The hotbar keys 1 to 8 can now be moved or cleared, which the game itself does not allow. Bindrune keeps the new key and puts it back whenever the game reloads its controls, and Default gives the digit back.

A hotbar key, or its alternate, can now take a modifier such as Alt + 1.

The hotbar shows the keys on its slots, and prompts such as cooking name them, or say hotbar when there are too many to list.

A key a bind cannot take is now refused as soon as you press it.

Binding a game control to a number key now works. It used to leave the control answering to no key, and clashes between the number keys and the hotbar were never reported.

Keys the game reads with a modifier, such as Ctrl + F3, are now reported when a longer combo fires them too.

6 older entries, full version history & downloads →

Manual download
Just this mod One .zip — Bindrune 0.4.2
Files you'll get 2
  • Bindrune 0.4.2 isimp this mod Get
  • Jotunn 2.30.1 ValheimModding Get

Your browser may ask permission to download several files at once. How to install these manually

Manual installation instructions
1

Install BepInExPack Valheim

BepInExPack Valheim is required to run mods in Valheim.

Download BepInExPack Valheim 5.4.2351 · View mod page

Check out the mod page for detailed installation instructions.

2

Install Bindrune

This mod only needs to be installed on the client.

Download Bindrune 0.4.2

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Valheim game folder.