StackIT is a small, server-authoritative mod that decides two numbers for every item in the game: how many fit in a slot, and what one of them weighs. Both are multipliers you set once and forget — or, if you want the control, tune per category and per individual item, with exclusions and a hard ceiling. The server owns the settings and clients sync to it, so nobody has to compare config files.
It also stops you pressing E forty times in a berry patch: hold Shift and the whole patch comes up at once.
It deliberately never makes weapons, armour or tools stackable. Here is why.
📜 Contents
🔗 My other mods — all of them live on Hexium, all of them alive and well
Every mod below is on Hexium and is actively maintained — nothing on this list is abandoned, and fixes land there first.
| Mod | What it does |
|---|---|
| TortalPortal | A complete overhaul of the portal network — pick destinations off a map, with photos, PIN locks and tame teleportation. |
| VikingOS | Rebuild the whole interface. Move, resize and rotate any HUD element, plus a chat that keeps your capitals. |
| Fatty | The food overhaul — no stat decay, a bigger food bar, stacking foods, and diet synergy buffs. |
| LetItGrow | Farming, fully configurable. Grow timers, grid planting, and a Scarecrow that harvests and replants for you. |
| Shadows of Midgard | A stealth engine. Creatures see, hear, remember and doubt — vision cones, noise, light and camouflage. |
| AwayFromHome | Build a Keeper Stone and that place keeps living while you are elsewhere. Animals fed, smelters loaded. |
| Njord | A mythic overhaul of ship handling, steering and acceleration, with its own HUD. |
| Wings of the Valkyrie | Four tiers of runic dragon wings and a Flight skill that grows with every wingbeat. |
| Runic | Runic Weapons of Thorium — 7 two-handers, 7 staves and 3 armour sets behind a new Ashlands ore chain. |
| Dvergr Allies | Tame, breed and lead an army of Dvergr, across four classes with real breeding genetics. |
| Blighted World Heart | A raid boss that summons endless waves, unique sub-bosses, and drops dozens of custom weapons. |
| Runebound Rest | The Rested and Comfort system, rebuilt — plus a Well Rested buff for a full night in your own bed. |
| Mists of Avalor | A procedural black-stone crypt-labyrinth in a forsaken sky-realm. Bring a torch. |
| The Eye | A deterministic, cross-platform Valheim API extraction tool. Vibe coders love it. |
⚠️ Upgrading to 0.2
Harvest All is on by default, and the key is Shift. Shift is also the run key, so sprinting up to a berry bush and pressing Use while still holding it will take the whole patch, not one bush. That is usually what you wanted anyway, but it is worth knowing before it surprises you. Change the key or set
Harvest All = falsein section 7 - Pickup.Nothing else changes on its own.
Auto Pickup Rangeships at 2, which is exactly vanilla — raise it yourself if you want harvests to collect themselves.Everyone needs 0.2.1. The pickup settings are server-synced, so clients on an older StackIT are asked to update rather than play without them.
⚠️ Upgrading from 0.0.1
Weight reduction is on by default. 0.1.1 adds a Weight Multiplier that ships at 0.5, so every item weighs half what it used to the moment you launch. That is a real balance change on an existing server, and it is deliberate — bigger stacks are only worth having if you can carry them. If you want the old behaviour, set
Weight Multiplier = 1.0in section 4 - Weight.Your stack multiplier carries over. It stayed in section
2 - Settingsunder the same key precisely so your existing value survives the upgrade untouched.Everyone needs 0.1.1. Clients still on 0.0.1 will be asked to update, because they would compute different stack sizes to the server.
⚔️ Features
📦 Bigger Stacks
One multiplier applied to the base stack size of every item that already stacks in vanilla. Defaults to 3x: 50 wood becomes 150, 20 trophies become 60. A Max Stack Size ceiling (default 9999) is applied afterwards, so a big multiplier on an already-big stack can never produce a silly number.
Stack sizes are always recomputed from the vanilla value, never from the current one. Turn the multiplier down mid-session and it genuinely goes down; push a new config from the server ten times and you get the same answer ten times.
🪶 Lighter Items
The other half of the problem. A multiplier on every item's weight, defaulting to 0.5 — half of vanilla. Two details matter:
- Items that weigh nothing in vanilla stay weightless. They are meant to be free.
- Everything else gets a Minimum Item Weight floor (default 0.01) so nothing rounds down to free by accident.
🎒 More Carry Weight
Extra Carry Weight is a flat allowance added on top of vanilla's 300 and anything Megingjord is already giving you. It hooks the same call the encumbrance check and the inventory readout use, so the number in the corner of your inventory and the point at which you start waddling always agree. Defaults to 0 — the stack and weight multipliers usually get you there on their own.
🌿 Harvest All
Hold Shift and press Use on a raspberry bush and you get the whole patch, not one bush. The same goes for mushrooms, thistle, dandelion, flint, branches, stone — anything the game calls a pickable. Let go of Shift and Use behaves exactly as it always did, so nothing you already know changes.
Picking a plant does not put items straight in your pocket: it drops them on the ground where the
plant stood, which is fine for one bush and useless for forty. That is what Auto Pickup Range is
for — the radius loose items are vacuumed in from, 2 in vanilla and up to 64 here. Raise it and a
harvest collects itself. Vanilla's own rules still hold: nothing is pulled in while you are out of
slots or over your carry limit.
The prompt on your crosshair tells you it is there — [Shift + E] Harvest all sits under vanilla's
own [E] Pick up, follows whatever key you bind, and hides itself on a gamepad.
Two guards, because "pick everything nearby" is a sharp tool:
- Max Count (default 50) caps a single harvest, taking the nearest plants first. If a harvest hits the cap you are told so in the corner — it never quietly stops early and lets you believe the patch is empty.
- Same Type Only (default off) restricts a harvest to plants dropping the item you actually picked, for when you want the berries out of a clearing and the mushrooms left where they are.
Plants sitting in tar are skipped rather than each complaining about it, and an Excluded Items list keeps named plants out of every harvest for good.
The modifier key is the one setting in StackIT the server does not decide. Which key you hold is a matter of taste and of keyboard, so it stays local to you — change it to Ctrl, Alt or anything else in
7 - Pickup.
🗂️ Per Category
If one number for the whole game is too blunt, every category has its own override. Leave a category
at 0 and it follows the global multiplier; set anything else and it wins.
| Stacks | Weight | |
|---|---|---|
| Materials | ✅ | ✅ |
| Consumables | ✅ | ✅ |
| Ammo | ✅ | ✅ |
| Trophies | ✅ | ✅ |
| Fish | ✅ | ✅ |
| Misc | ✅ | ✅ |
| Weapons | — | ✅ |
| Armor | — | ✅ |
| Tools | — | ✅ |
Weapons, armour and tools have no stack setting on purpose — see below.
🎯 Per Item
For when a category is still too broad. Two comma-separated lists set absolute values that ignore every multiplier:
Stack Size Overrides = Wood:500, Stone:500, Coins:9999
Weight Overrides = Wood:0.1, Iron:4, BlackMetal:3
And two more hold specific items at their vanilla numbers, whatever the multipliers say:
[2 - Settings] Excluded Items = Coins, SurtlingCore
[4 - Weight] Excluded Items = Ymirremains
All four lists accept either the prefab name (Wood) or the shared name token ($item_wood),
because item dumps and in-game tooltips do not agree on which one you are looking at. All four are
case-insensitive, and all four are read in invariant culture — a config written on one machine reads
identically on every other one, whatever its decimal separator.
🛡️ Why Gear Never Stacks
Plenty of stack mods will happily let you stack swords. StackIT will not, and this is the reason.
Valheim decides whether two items can merge in Inventory.FindFreeStackItem, and it compares
name, quality and world level — it never looks at durability. So if stacking gear were allowed, a
sword at full durability dropped onto a stack of worn ones would simply become a worn one. The game
keeps a single durability value for the whole stack, and the better item's is discarded without a
message.
There is no config flag to turn this on, because there is no version of it that is not silent data loss. Weight reduction still applies to gear in full — a lighter armour set is free of that problem.
The same rule covers anything that does not stack in vanilla, for the same reason. If you point a stack override at one of those items, StackIT ignores it and says so once in the log.
⚙️ Configuration
Everything lives in BepInEx/config/wubarrk.stackit.cfg, generated on first launch. Every setting
below is server-synced except Harvest All Modifier, which is a keybind and stays local.
1 - General
| Setting | Default | What it does |
|---|---|---|
| Lock Configuration | true |
Only server admins may change the settings. |
| Verbose Logging | false |
Logs how many item prefabs were touched on each re-apply. Handy while tuning overrides. |
2 - Settings
| Setting | Default | What it does |
|---|---|---|
| Stack Multiplier | 3.0 |
Applied to the base stack size of everything that stacks in vanilla. |
| Max Stack Size | 9999 |
Hard ceiling, applied after the multiplier and after any override. |
| Excluded Items | (empty) | Comma-separated names held at their vanilla stack size. |
| Stack Size Overrides | (empty) | Name:Value pairs setting absolute stack sizes. |
3 - Stack Categories
Materials, Consumables, Ammo, Trophies, Fish, Misc — each defaults to 0, meaning
use the global Stack Multiplier.
4 - Weight
| Setting | Default | What it does |
|---|---|---|
| Weight Multiplier | 0.5 |
Applied to every item's base weight. 1.0 is vanilla. |
| Minimum Item Weight | 0.01 |
Floor applied after the multiplier. Vanilla-weightless items stay weightless. |
| Excluded Items | (empty) | Comma-separated names held at their vanilla weight. |
| Weight Overrides | (empty) | Name:Value pairs setting absolute weights, ignoring the floor. |
5 - Weight Categories
Materials, Consumables, Ammo, Trophies, Fish, Misc, Weapons, Armor, Tools — each
defaults to 0, meaning use the global Weight Multiplier.
6 - Carry Weight
| Setting | Default | What it does |
|---|---|---|
| Extra Carry Weight | 0 |
Added to every player's carry limit, on top of vanilla and Megingjord. |
7 - Pickup
| Setting | Default | What it does |
|---|---|---|
| Auto Pickup Range | 2.0 |
Radius in metres loose items are vacuumed in from. 2 is vanilla. |
| Harvest All | true |
Whether holding the modifier while pressing Use picks every plant nearby. |
| Harvest All Radius | 8.0 |
Radius in metres searched around the plant you picked. |
| Harvest All Max Count | 50 |
Most plants one harvest may take, nearest first. |
| Harvest All Same Type Only | false |
Restrict a harvest to plants dropping the same item you picked. |
| Excluded Items | (empty) | Comma-separated names never mass-harvested. |
| Harvest All Modifier | LeftShift |
The key you hold. Not server-synced — this one is yours. |
🤝 Multiplayer
Install it on the server. Configuration is server-authoritative through ServerSync: the server holds the real values and pushes them to every client on connect, and again whenever an admin changes one — no restart, no reconnect, no comparing config files with your friends.
Lock Configuration (on by default) stops clients editing their own copy to give themselves bigger
stacks. The single exception is Harvest All Modifier — a keybind is not a balance setting, so each
player keeps their own. Because MinimumRequiredVersion matches the mod version, a client on an older StackIT is
asked to update rather than quietly playing with different numbers to everyone else.
Single-player and dedicated servers both work with no extra setup. StackIT touches item prefabs only — it does not write to your save.
📦 Dependencies
⚠️ Requires: BepInEx
| Dependency | Why |
|---|---|
| BepInExPack Valheim | The mod loader (also provides HarmonyX). |
📥 Installation
With Gale (recommended): just install StackIT — the dependency above is pulled in for you.
Manual install:
- Install BepInExPack Valheim.
- Drop
StackIT.dllintoBepInEx/plugins. - Launch once to generate
BepInEx/config/wubarrk.stackit.cfg, then set your multipliers. - On a dedicated server, install it on the server as well — that is the copy that decides.
📜 Licence
StackIT is released under the MIT License (LICENSE.md, included in the download). Fork it, ship it, sell it, put it in your
modpack — keep the copyright notice and you are done. No permission needed and none to ask for.
ServerSync.cs (by Blaxxun) is compiled into the DLL and stays under its own author's terms.
Bug reports and suggestions are genuinely wanted — Discord is the fastest way to reach me.