Njord — Versions
📜 Njord — Changelog
🌊 v1.3.2 — The ServerSync & OdinShipPlus Update
[!IMPORTANT] This update migrates Njord to ServerSync for highly stable, server-authoritative configuration locking and syncing.
- ServerSync Migration: Completely replaced custom sync RPCs with ServerSync. Server admins can now reliably lock configuration settings across the entire server.
- OdinShipPlus Support: Seamlessly mapped speed limits and physics logic for all new ships provided by OdinShipPlus (CargoCaravel, Skuldelev, GoblinShip, etc.).
- Multiplayer VFX Fix: Resolved a multiplayer bug that was preventing the runic wake VFX from displaying properly on other clients.
- Config Safety Engine: Re-wrote the configuration backend with strict float clamping, protecting your server against physics-breaking NaN/Infinity values.
🌬️ v1.3.0 — The Wind & Configuration Update
- MAJOR CONFIG OVERHAUL: Completely rebalanced default ship handling physics (acceleration, sails, forces) for a smoother, more realistic feel across all ships.
- Wind System Overhaul: Rebuilt the Njord wind physics system to perfectly blend with Valheim's natural winds. Full Wind Always is now togglable!
- UI Snap Fix: The wind HUD icon now instantly snaps to the correct natural wind angle when you grab the rudder, rather than slowly interpolating from 0.
- Mythic Logs: Improved debug and mythic saga logging consistency.
- Experimental Wind Assists: The
Wind_NoDeadZoneandWind_BlendToFullfeatures have been moved to an opt-in[EXPERIMENTAL]status and are disabled by default. - Grace Period Mechanics: Added a configurable grace period delay (default 2.5s) to the wind assists. Ships will now feel the punishing effects of natural dead zones and crosswinds before the Njord assist systems kick in.
🔧 v1.2.2 — The Configuration Polish Update
- Refined default generated configuration values.
⚓ v1.2.1 — The Authority Fix Update
[!WARNING] Fixed a critical network sync bug that caused boats to occasionally refuse to move.
- Boat control authority tweaks and fixes.
- Network sync bug that caused boats to refuse to move is fully resolved!
⛵ v1.2.0 — The OdinShip Update
- Initial OdinShip support.
- OdinShip prefabs now seamlessly benefit from Njord's advanced physics and custom config generation.
✨ v1.1.0 — The Runic Wake Update
[!NOTE] A visual identity update introducing mythic ship‑trail effects and polishing Njord’s presentation on the open sea.
- Runic Wake VFX (New)
- Optional glowing wake effect behind ships.
- Color‑tinted based on config.
- Scales with speed and sail state.
- Fully multiplayer‑safe.
- HUD & Visual Polish
- Improved wake blending with waterline motion.
- Minor HUD clarity adjustments.
- Better visual consistency across ship types.
🛠️ v1.0.8 — The Deterministic Sea Update
[!TIP] A foundational stability update focused on multiplayer correctness, identity tracking, and predictable helm behavior.
- ZDOID-Based Ship Identity (New Architecture)
- Ships now use Valheim’s true network identity system.
- No HUD flicker, no control loss, no prefab collisions.
- Multiplayer-Safe Helm Control
- Each ship tracks its own controller.
- Identical ships no longer overwrite each other.
- Deterministic Startup & Config Sync
- Movement works instantly — no more F8 ritual.
🚀 v1.0.0 — First Public Release
- Complete overhaul of Valheim ship handling and steering.
- Added steering multiplier system.
- Added acceleration and reverse force tuning.
- Added Half/Full sail force configuration.
- Added wind‑blend smoothing system for natural sail transitions.
- Added Njord HUD with configurable X/Y position.
- Added runtime config reload hotkey (F8).
- Added server‑to‑client config sync for multiplayer.
- Added mythic startup logs and diagnostics.
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