// Consolidated decompiled source — WackyMole-Hearthstone v1.1.2 // Generated by Hexium's decompiled-source browser. Best-effort concatenation of every type in this // version's manifest — decompiler output isn't guaranteed to compile as-is. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Text; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using HarmonyLib; using JetBrains.Annotations; using UnityEngine; using YamlDotNet.Serialization; using System.ComponentModel; using System.Collections; using System.Globalization; using System.Reflection.Emit; using System.Text.RegularExpressions; using BepInEx.Logging; using Hearthstone.Patches; using ItemManager; using LocalizationManager; using ServerSync; using Hearthstone.Managers; using System.IO.Compression; using System.Runtime.Serialization; using TMPro; using System.Linq.Expressions; using YamlDotNet.Core; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Core.Events; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.BufferedDeserialization; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.ValueDeserializers; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Helpers; using System.Collections.Concurrent; using YamlDotNet.Serialization.Callbacks; using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators; using System.Diagnostics; using System.Threading; using YamlDotNet.Core.Tokens; using System.Collections.ObjectModel; // ---- Hearthstone.dll :: LocalizationManager.Localizer ---- namespace LocalizationManager { [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] [NullableContext(1)] [PublicAPI] public class Localizer { private static readonly Dictionary>> PlaceholderProcessors; private static readonly Dictionary> loadedTexts; private static readonly ConditionalWeakTable localizationLanguage; private static readonly List> localizationObjects; [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] private static BaseUnityPlugin _plugin; private static readonly List fileExtensions; private static BaseUnityPlugin plugin { get { if ((object)_plugin == null) { IEnumerable source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent(source.First([NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } private static void UpdatePlaceholderText(Localization localization, string key) { localizationLanguage.TryGetValue(localization, out var value); string text = loadedTexts[value][key]; if (PlaceholderProcessors.TryGetValue(key, out var value2)) { text = value2.Aggregate(text, [NullableContext(0)] (string current, KeyValuePair> kv) => current.Replace("{" + kv.Key + "}", kv.Value())); } localization.AddWord(key, text); } public static void AddPlaceholder(string key, string placeholder, ConfigEntry config, [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(new byte[] { 2, 1, 1 })] Func convertConfigValue = null) { if (convertConfigValue == null) { convertConfigValue = (T val) => val.ToString(); } if (!PlaceholderProcessors.ContainsKey(key)) { PlaceholderProcessors[key] = new Dictionary>(); } config.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { UpdatePlaceholder(); }; if (loadedTexts.ContainsKey(Localization.instance.GetSelectedLanguage())) { UpdatePlaceholder(); } void UpdatePlaceholder() { PlaceholderProcessors[key][placeholder] = () => convertConfigValue(config.Value); UpdatePlaceholderText(Localization.instance, key); } } public static void AddText(string key, string text) { List> list = new List>(); foreach (WeakReference localizationObject in localizationObjects) { if (localizationObject.TryGetTarget(out var target)) { Dictionary dictionary = loadedTexts[localizationLanguage.GetOrCreateValue(target)]; if (!target.m_translations.ContainsKey(key)) { dictionary[key] = text; target.AddWord(key, text); } } else { list.Add(localizationObject); } } foreach (WeakReference item in list) { localizationObjects.Remove(item); } } public static void Load() { LoadLocalization(Localization.instance, Localization.instance.GetSelectedLanguage()); } private static void LoadLocalization(Localization __instance, string language) { if (!localizationLanguage.Remove(__instance)) { localizationObjects.Add(new WeakReference(__instance)); } localizationLanguage.Add(__instance, language); Dictionary dictionary = new Dictionary(); foreach (string item in from f in Directory.GetFiles(Path.GetDirectoryName(Paths.PluginPath), plugin.Info.Metadata.Name + ".*", SearchOption.AllDirectories) where fileExtensions.IndexOf(Path.GetExtension(f)) >= 0 select f) { string text = Path.GetFileNameWithoutExtension(item).Split(new char[1] { '.' })[1]; if (dictionary.ContainsKey(text)) { Debug.LogWarning("Duplicate key " + text + " found for " + plugin.Info.Metadata.Name + ". The duplicate file found at " + item + " will be skipped."); } else { dictionary[text] = item; } } byte[] array = LoadTranslationFromAssembly("English"); if (array == null) { throw new Exception("Found no English localizations in mod " + plugin.Info.Metadata.Name + ". Expected an embedded resource translations/English.json or translations/English.yml."); } Dictionary dictionary2 = new DeserializerBuilder().IgnoreFields().Build().Deserialize>(Encoding.UTF8.GetString(array)); if (dictionary2 == null) { throw new Exception("Localization for mod " + plugin.Info.Metadata.Name + " failed: Localization file was empty."); } string text2 = null; if (language != "English") { if (dictionary.ContainsKey(language)) { text2 = File.ReadAllText(dictionary[language]); } else { byte[] array2 = LoadTranslationFromAssembly(language); if (array2 != null) { text2 = Encoding.UTF8.GetString(array2); } } } if (text2 == null && dictionary.ContainsKey("English")) { text2 = File.ReadAllText(dictionary["English"]); } if (text2 != null) { foreach (KeyValuePair item2 in new DeserializerBuilder().IgnoreFields().Build().Deserialize>(text2) ?? new Dictionary()) { dictionary2[item2.Key] = item2.Value; } } loadedTexts[language] = dictionary2; foreach (KeyValuePair item3 in dictionary2) { UpdatePlaceholderText(__instance, item3.Key); } } static Localizer() { PlaceholderProcessors = new Dictionary>>(); loadedTexts = new Dictionary>(); localizationLanguage = new ConditionalWeakTable(); localizationObjects = new List>(); fileExtensions = new List { ".json", ".yml" }; new Harmony("org.bepinex.helpers.LocalizationManager").Patch(AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV"), null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Localizer), "LoadLocalization"))); } [return: <2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] private static byte[] LoadTranslationFromAssembly(string language) { foreach (string fileExtension in fileExtensions) { byte[] array = ReadEmbeddedFileBytes("translations." + language + fileExtension); if (array != null) { return array; } } return null; } [NullableContext(2)] public static byte[] ReadEmbeddedFileBytes([<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(1)] string resourceFileName, Assembly containingAssembly = null) { using MemoryStream memoryStream = new MemoryStream(); if ((object)containingAssembly == null) { containingAssembly = Assembly.GetCallingAssembly(); } string text = containingAssembly.GetManifestResourceNames().FirstOrDefault([NullableContext(0)] (string str) => str.EndsWith(resourceFileName, StringComparison.Ordinal)); if (text != null) { containingAssembly.GetManifestResourceStream(text)?.CopyTo(memoryStream); } return (memoryStream.Length == 0L) ? null : memoryStream.ToArray(); } } } // ---- Hearthstone.dll :: ItemManager.CraftingTable ---- namespace ItemManager { [PublicAPI] public enum CraftingTable { Disabled, Inventory, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, [InternalName("piece_preptable")] FoodPreparationTable, [InternalName("piece_MeadCauldron")] MeadKetill, Custom } } // ---- Hearthstone.dll :: ItemManager.ConversionPiece ---- namespace ItemManager { [PublicAPI] public enum ConversionPiece { Disabled, [InternalName("smelter")] Smelter, [InternalName("charcoal_kiln")] CharcoalKiln, [InternalName("blastfurnace")] BlastFurnace, [InternalName("windmill")] Windmill, [InternalName("piece_spinningwheel")] SpinningWheel, [InternalName("eitrrefinery")] EitrRefinery, Custom } } // ---- Hearthstone.dll :: ItemManager.InternalName ---- namespace ItemManager { [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] [NullableContext(1)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } } // ---- Hearthstone.dll :: ItemManager.RequiredResourceList ---- namespace ItemManager { [NullableContext(1)] [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] [PublicAPI] public class RequiredResourceList { public readonly List Requirements = new List(); public bool Free; public void Add(string itemName, int amount, int quality = 0) { Requirements.Add(new Requirement { itemName = itemName, amount = amount, quality = quality }); } public void Add(string itemName, ConfigEntry amountConfig, int quality = 0) { Requirements.Add(new Requirement { itemName = itemName, amountConfig = amountConfig, quality = quality }); } } } // ---- Hearthstone.dll :: ItemManager.CraftingStationList ---- namespace ItemManager { [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] [PublicAPI] [NullableContext(1)] public class CraftingStationList { public readonly List Stations = new List(); public void Add(CraftingTable table, int level) { Stations.Add(new CraftingStationConfig { Table = table, level = level }); } public void Add(string customTable, int level) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, level = level, custom = customTable }); } } } // ---- Hearthstone.dll :: ItemManager.ItemRecipe ---- namespace ItemManager { [NullableContext(1)] [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] [PublicAPI] public class ItemRecipe { public readonly RequiredResourceList RequiredItems = new RequiredResourceList(); public readonly RequiredResourceList RequiredUpgradeItems = new RequiredResourceList(); public readonly CraftingStationList Crafting = new CraftingStationList(); public int CraftAmount = 1; public bool RequireOnlyOneIngredient; public float QualityResultAmountMultiplier = 1f; [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] public ConfigEntryBase RecipeIsActive; } } // ---- Hearthstone.dll :: ItemManager.Trade ---- namespace ItemManager { [PublicAPI] public class Trade { public Trader Trader; public uint Price; public uint Stack = 1u; [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] public string RequiredGlobalKey; } } // ---- Hearthstone.dll :: ItemManager.Trader ---- namespace ItemManager { [PublicAPI] [Flags] public enum Trader { None = 0, Haldor = 1, Hildir = 2 } } // ---- Hearthstone.dll :: ItemManager.Requirement ---- namespace ItemManager { public struct Requirement { [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(1)] public string itemName; public int amount; [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] public ConfigEntry amountConfig; [Description("Set to a non-zero value to apply the requirement only for a specific quality")] public int quality; } } // ---- Hearthstone.dll :: ItemManager.CraftingStationConfig ---- namespace ItemManager { public struct CraftingStationConfig { public CraftingTable Table; public int level; [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] public string custom; } } // ---- Hearthstone.dll :: ItemManager.Configurability ---- namespace ItemManager { [Flags] public enum Configurability { Disabled = 0, Recipe = 1, Stats = 2, Drop = 4, Trader = 8, Full = 0xF } } // ---- Hearthstone.dll :: ItemManager.DropTargets ---- namespace ItemManager { [PublicAPI] [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] [NullableContext(1)] public class DropTargets { public readonly List Drops = new List(); public void Add(string creatureName, float chance, int min = 1, int? max = null, bool levelMultiplier = true) { Drops.Add(new DropTarget { creature = creatureName, chance = chance, min = min, max = (max ?? min), levelMultiplier = levelMultiplier }); } } } // ---- Hearthstone.dll :: ItemManager.DropTarget ---- namespace ItemManager { public struct DropTarget { [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(1)] public string creature; public int min; public int max; public float chance; public bool levelMultiplier; } } // ---- Hearthstone.dll :: ItemManager.Toggle ---- namespace ItemManager { public enum Toggle { On = 1, Off = 0 } } // ---- Hearthstone.dll :: ItemManager.Item ---- namespace ItemManager { [PublicAPI] [NullableContext(1)] [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] public class Item { [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] private class ItemConfig { [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(new byte[] { 2, 1 })] public ConfigEntry craft; [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(new byte[] { 2, 1 })] public ConfigEntry upgrade; public ConfigEntry table; public ConfigEntry tableLevel; public ConfigEntry customTable; [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] public ConfigEntry maximumTableLevel; public ConfigEntry requireOneIngredient; public ConfigEntry qualityResultAmountMultiplier; } [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] private class TraderConfig { public ConfigEntry trader; public ConfigEntry price; public ConfigEntry stack; public ConfigEntry requiredGlobalKey; } [NullableContext(0)] private class RequirementQuality { public int quality; } [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] [NullableContext(2)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] public string Category; [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(new byte[] { 2, 1 })] [UsedImplicitly] public Action CustomDrawer; public Func browsability; } [PublicAPI] [NullableContext(0)] public enum DamageModifier { Normal, Resistant, Weak, Immune, Ignore, VeryResistant, VeryWeak, None } [NullableContext(0)] private delegate void setDmgFunc(ref HitData.DamageTypes dmg, float value); [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] private class SerializedRequirements { public readonly List Reqs; public SerializedRequirements(List reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) : this(reqs.Split(new char[1] { ',' }).Select([NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); int result; int result2; return new Requirement { itemName = array[0], amount = ((array.Length <= 1 || !int.TryParse(array[1], out result)) ? 1 : result), quality = ((array.Length > 2 && int.TryParse(array[2], out result2)) ? result2 : 0) }; }).ToList()) { } public override string ToString() { return string.Join(",", Reqs.Select([NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}" + ((r.quality > 0) ? $":{r.quality}" : ""))); } [return: <2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { ItemDrop obj = objectDB.GetItemPrefab(name)?.GetComponent(); if (obj == null) { Debug.LogWarning("The required item '" + name + "' does not exist."); } return obj; } public static Piece.Requirement[] toPieceReqs(ObjectDB objectDB, SerializedRequirements craft, SerializedRequirements upgrade) { Dictionary dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary([NullableContext(0)] (Requirement r) => r.itemName, [NullableContext(0)] (Requirement r) => { ItemDrop itemDrop3 = ResItem(r); return ((object)itemDrop3 == null) ? null : new Piece.Requirement { m_amount = (r.amountConfig?.Value ?? r.amount), m_resItem = itemDrop3, m_amountPerLevel = 0 }; }); List list = dictionary.Values.Where([NullableContext(0)] (Piece.Requirement v) => v != null).ToList(); foreach (Requirement item in upgrade.Reqs.Where((Requirement r) => r.itemName != "")) { if (item.quality > 0) { ItemDrop itemDrop = ResItem(item); if ((object)itemDrop != null) { Piece.Requirement requirement = new Piece.Requirement { m_resItem = itemDrop, m_amountPerLevel = (item.amountConfig?.Value ?? item.amount), m_amount = 0 }; list.Add(requirement); requirementQuality.Add(requirement, new RequirementQuality { quality = item.quality }); } continue; } if (!dictionary.TryGetValue(item.itemName, out var value) || value == null) { ItemDrop itemDrop2 = ResItem(item); if ((object)itemDrop2 != null) { string itemName = item.itemName; Piece.Requirement obj = new Piece.Requirement { m_resItem = itemDrop2, m_amount = 0 }; Piece.Requirement requirement2 = obj; dictionary[itemName] = obj; value = requirement2; list.Add(value); } } if (value != null) { value.m_amountPerLevel = item.amountConfig?.Value ?? item.amount; } } return list.ToArray(); [NullableContext(2)] ItemDrop ResItem(Requirement r) { return fetchByName(objectDB, r.itemName); } } } [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] private class SerializedDrop { public readonly List Drops; public SerializedDrop(List drops) { Drops = drops; } public SerializedDrop(string drops) { Drops = ((drops == "") ? Array.Empty() : drops.Split(new char[1] { ',' })).Select([NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); if (array.Length <= 2 || !int.TryParse(array[2], out var result)) { result = 1; } if (array.Length <= 3 || !int.TryParse(array[3], out var result2)) { result2 = result; } bool levelMultiplier = array.Length <= 4 || array[4] != "0"; float result3; return new DropTarget { creature = array[0], chance = ((array.Length > 1 && float.TryParse(array[1], out result3)) ? result3 : 1f), min = result, max = result2, levelMultiplier = levelMultiplier }; }).ToList(); } public override string ToString() { return string.Join(",", Drops.Select([NullableContext(0)] (DropTarget r) => $"{r.creature}:{r.chance.ToString(CultureInfo.InvariantCulture)}:{r.min}:" + ((r.min == r.max) ? "" : $"{r.max}") + (r.levelMultiplier ? "" : ":0"))); } [return: <2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] private static Character fetchByName(ZNetScene netScene, string name) { Character obj = netScene.GetPrefab(name)?.GetComponent(); if (obj == null) { Debug.LogWarning("The drop target character '" + name + "' does not exist."); } return obj; } public Dictionary toCharacterDrops(ZNetScene netScene, GameObject item) { Dictionary dictionary = new Dictionary(); foreach (DropTarget drop in Drops) { Character character = fetchByName(netScene, drop.creature); if ((object)character != null) { dictionary[character] = new CharacterDrop.Drop { m_prefab = item, m_amountMin = drop.min, m_amountMax = drop.max, m_chance = drop.chance, m_levelMultiplier = drop.levelMultiplier }; } } return dictionary; } } private static readonly List registeredItems = new List(); private static readonly Dictionary itemDropMap = new Dictionary(); private static Dictionary>> activeRecipes = new Dictionary>>(); [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(new byte[] { 1, 1, 2 })] private static Dictionary hiddenCraftRecipes = new Dictionary(); [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(new byte[] { 1, 1, 2 })] private static Dictionary hiddenUpgradeRecipes = new Dictionary(); private static Dictionary> itemCraftConfigs = new Dictionary>(); private static Dictionary> itemDropConfigs = new Dictionary>(); private Dictionary characterDrops = new Dictionary(); private readonly Dictionary statsConfigs = new Dictionary(); private static readonly ConditionalWeakTable requirementQuality = new ConditionalWeakTable(); public static Configurability DefaultConfigurability = Configurability.Full; public Configurability? Configurable; private Configurability configurationVisible = Configurability.Full; [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] private TraderConfig traderConfig; public readonly GameObject Prefab; [Description("Specifies the maximum required crafting station level to upgrade and repair the item.\nDefault is calculated from crafting station level and maximum quality.")] public int MaximumRequiredStationLevel = int.MaxValue; [Description("Assigns the item as a drop item to a creature.\nUses a creature name, a drop chance and a minimum and maximum amount.")] public readonly DropTargets DropsFrom = new DropTargets(); [Description("Configures whether the item can be bought at the trader.\nDon't forget to set cost to something above 0 or the item will be sold for free.")] public readonly Trade Trade = new Trade(); internal List Conversions = new List(); internal List conversions = new List(); public Dictionary Recipes = new Dictionary(); [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] private static object configManager; [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] private static Localization _english; [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync = true; [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] private static object _configSync; private Configurability configurability => Configurable ?? DefaultConfigurability; [Description("Specifies the resources needed to craft the item.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the item should need.")] public RequiredResourceList RequiredItems => this[""].RequiredItems; [Description("Specifies the resources needed to upgrade the item.\nUse .Add to add resources with their internal ID and an amount. This amount will be multipled by the item quality level.\nUse one .Add for each resource type the upgrade should need.")] public RequiredResourceList RequiredUpgradeItems => this[""].RequiredUpgradeItems; [Description("Specifies the crafting station needed to craft the item.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.\nUse one .Add for each crafting station.")] public CraftingStationList Crafting => this[""].Crafting; [Description("Specifies a config entry which toggles whether a recipe is active.")] [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] public ConfigEntryBase RecipeIsActive { [NullableContext(2)] get { return this[""].RecipeIsActive; } [NullableContext(2)] set { this[""].RecipeIsActive = value; } } [Description("Specifies the number of items that should be given to the player with a single craft of the item.\nDefaults to 1.")] public int CraftAmount { get { return this[""].CraftAmount; } set { this[""].CraftAmount = value; } } public bool RequireOnlyOneIngredient { get { return this[""].RequireOnlyOneIngredient; } set { this[""].RequireOnlyOneIngredient = value; } } public float QualityResultAmountMultiplier { get { return this[""].QualityResultAmountMultiplier; } set { this[""].QualityResultAmountMultiplier = value; } } public ItemRecipe this[string name] { get { if (Recipes.TryGetValue(name, out var value)) { return value; } return Recipes[name] = new ItemRecipe(); } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); private static BaseUnityPlugin plugin { get { if ((object)_plugin == null) { IEnumerable source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent(source.First([NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(2)] private static object configSync { [NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } public Item(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public Item(AssetBundle bundle, string prefabName) : this(PrefabManager.RegisterPrefab(bundle, prefabName, addToObjectDb: true), skipRegistering: true) { } public Item(GameObject prefab, bool skipRegistering = false) { if (!skipRegistering) { PrefabManager.RegisterPrefab(prefab, addToObjectDb: true); } Prefab = prefab; registeredItems.Add(this); itemDropMap[Prefab.GetComponent()] = this; Prefab.GetComponent().m_itemData.m_dropPrefab = Prefab; } public void ToggleConfigurationVisibility(Configurability visible) { configurationVisible = visible; if (itemDropConfigs.TryGetValue(this, out var value)) { Toggle(value, Configurability.Drop); } if (itemCraftConfigs.TryGetValue(this, out var value2)) { foreach (ItemConfig value3 in value2.Values) { ToggleObj(value3, Configurability.Recipe); } } foreach (Conversion conversion in Conversions) { if (conversion.config != null) { ToggleObj(conversion.config, Configurability.Recipe); } } foreach (KeyValuePair statsConfig in statsConfigs) { Toggle(statsConfig.Key, Configurability.Stats); if ((visible & Configurability.Stats) != Configurability.Disabled) { statsConfig.Value(); } } reloadConfigDisplay(); void Toggle(ConfigEntryBase cfg, Configurability check) { object[] tags = cfg.Description.Tags; for (int i = 0; i < tags.Length; i++) { if (tags[i] is ConfigurationManagerAttributes configurationManagerAttributes) { configurationManagerAttributes.Browsable = (visible & check) != Configurability.Disabled && (configurationManagerAttributes.browsability == null || configurationManagerAttributes.browsability()); } } } void ToggleObj(object obj, Configurability check) { FieldInfo[] fields = obj.GetType().GetFields(); for (int i = 0; i < fields.Length; i++) { if (fields[i].GetValue(obj) is ConfigEntryBase cfg) { Toggle(cfg, check); } } } } internal static void reloadConfigDisplay() { object obj = configManager?.GetType().GetProperty("DisplayingWindow").GetValue(configManager); if (obj is bool && (bool)obj) { configManager.GetType().GetMethod("BuildSettingList").Invoke(configManager, Array.Empty()); } } private void UpdateItemTableConfig(string recipeKey, CraftingTable table, string customTableValue) { if (activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(recipeKey, out var value)) { value.First().m_enabled = table != CraftingTable.Disabled; if ((uint)table <= 1u) { value.First().m_craftingStation = null; } else if (table == CraftingTable.Custom) { value.First().m_craftingStation = ZNetScene.instance.GetPrefab(customTableValue)?.GetComponent(); } else { value.First().m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName(table)).GetComponent(); } } } private void UpdateCraftConfig(string recipeKey, SerializedRequirements craftRequirements, SerializedRequirements upgradeRequirements) { if (!ObjectDB.instance || !activeRecipes.ContainsKey(this) || !activeRecipes[this].TryGetValue(recipeKey, out var value)) { return; } foreach (Recipe item in value) { item.m_resources = SerializedRequirements.toPieceReqs(ObjectDB.instance, craftRequirements, upgradeRequirements); } } internal static void Patch_FejdStartup() { Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); if (DefaultConfigurability != Configurability.Disabled) { bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (Item item3 in registeredItems.Where([NullableContext(0)] (Item i) => i.configurability != Configurability.Disabled)) { Item item = item3; string name = item.Prefab.GetComponent().m_itemData.m_shared.m_name; string englishName = new Regex("['\\[\"\\]]").Replace(english.Localize(name), "").Trim(); string localizedName = Localization.instance.Localize(name).Trim(); int order = 0; if ((item.configurability & Configurability.Recipe) != Configurability.Disabled) { itemCraftConfigs[item] = new Dictionary(); foreach (string item4 in item.Recipes.Keys.DefaultIfEmpty("")) { string configKey = item4; string text = ((configKey == "") ? "" : (" (" + configKey + ")")); if (configKey == "") { Configurability? configurable = item.Configurable; if (configurable.HasValue && item.Crafting.Stations.Count == 0) { item.Crafting.Add(CraftingTable.Disabled, 1); } } if (!item.Recipes.ContainsKey(configKey) || item.Recipes[configKey].Crafting.Stations.Count <= 0) { continue; } ItemConfig itemConfig2 = (itemCraftConfigs[item][configKey] = new ItemConfig()); ItemConfig cfg = itemConfig2; List hideWhenNoneAttributes = new List(); cfg.table = config(englishName, "Crafting Station" + text, item.Recipes[configKey].Crafting.Stations.First().Table, new ConfigDescription("Crafting station where " + englishName + " is available.", null, new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = ((item.configurationVisible & Configurability.Recipe) != 0), Category = localizedName })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = CustomTableBrowsability, Browsable = (CustomTableBrowsability() && (item.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; cfg.customTable = config(englishName, "Custom Crafting Station" + text, item.Recipes[configKey].Crafting.Stations.First().custom ?? "", new ConfigDescription("", null, customTableAttributes)); cfg.table.SettingChanged += TableConfigChanged; cfg.customTable.SettingChanged += TableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = TableLevelBrowsability, Browsable = (TableLevelBrowsability() && (item.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; hideWhenNoneAttributes.Add(configurationManagerAttributes); cfg.tableLevel = config(englishName, "Crafting Station Level" + text, item.Recipes[configKey].Crafting.Stations.First().level, new ConfigDescription("Required crafting station level to craft " + englishName + ".", null, configurationManagerAttributes)); cfg.tableLevel.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if (activeRecipes.ContainsKey(item) && activeRecipes[item].TryGetValue(configKey, out var value)) { value.First().m_minStationLevel = cfg.tableLevel.Value; } }; if (item.Prefab.GetComponent().m_itemData.m_shared.m_maxQuality > 1) { cfg.maximumTableLevel = config(englishName, "Maximum Crafting Station Level" + text, (item.MaximumRequiredStationLevel == int.MaxValue) ? (item.Recipes[configKey].Crafting.Stations.First().level + item.Prefab.GetComponent().m_itemData.m_shared.m_maxQuality - 1) : item.MaximumRequiredStationLevel, new ConfigDescription("Maximum crafting station level to upgrade and repair " + englishName + ".", null, configurationManagerAttributes)); } cfg.requireOneIngredient = config(englishName, "Require only one resource" + text, item.Recipes[configKey].RequireOnlyOneIngredient ? Toggle.On : Toggle.Off, new ConfigDescription("Whether only one of the ingredients is needed to craft " + englishName, null, new ConfigurationManagerAttributes { Order = (order -= 1), browsability = TableLevelBrowsability, Browsable = (TableLevelBrowsability() && (item.configurationVisible & Configurability.Recipe) != 0), Category = localizedName })); ConfigurationManagerAttributes qualityResultAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = QualityResultBrowsability, Browsable = (QualityResultBrowsability() && (item.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; cfg.requireOneIngredient.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if (activeRecipes.ContainsKey(item) && activeRecipes[item].TryGetValue(configKey, out var value)) { foreach (Recipe item5 in value) { item5.m_requireOnlyOneIngredient = cfg.requireOneIngredient.Value == Toggle.On; } } qualityResultAttributes.Browsable = QualityResultBrowsability(); reloadConfigDisplay(); }; cfg.qualityResultAmountMultiplier = config(englishName, "Quality Multiplier" + text, item.Recipes[configKey].QualityResultAmountMultiplier, new ConfigDescription("Multiplies the crafted amount based on the quality of the resources when crafting " + englishName + ". Only works, if Require Only One Resource is true.", null, qualityResultAttributes)); cfg.qualityResultAmountMultiplier.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if (activeRecipes.ContainsKey(item) && activeRecipes[item].TryGetValue(configKey, out var value)) { foreach (Recipe item6 in value) { item6.m_qualityResultAmountMultiplier = cfg.qualityResultAmountMultiplier.Value; } } }; if ((!item.Recipes[configKey].RequiredItems.Free || item.Recipes[configKey].RequiredItems.Requirements.Count > 0) && item.Recipes[configKey].RequiredItems.Requirements.All((Requirement r) => r.amountConfig == null)) { cfg.craft = itemConfig("Crafting Costs" + text, new SerializedRequirements(item.Recipes[configKey].RequiredItems.Requirements).ToString(), "Item costs to craft " + englishName, isUpgrade: false); } if (item.Prefab.GetComponent().m_itemData.m_shared.m_maxQuality > 1 && (!item.Recipes[configKey].RequiredUpgradeItems.Free || item.Recipes[configKey].RequiredUpgradeItems.Requirements.Count > 0) && item.Recipes[configKey].RequiredUpgradeItems.Requirements.All((Requirement r) => r.amountConfig == null)) { cfg.upgrade = itemConfig("Upgrading Costs" + text, new SerializedRequirements(item.Recipes[configKey].RequiredUpgradeItems.Requirements).ToString(), "Item costs per level to upgrade " + englishName, isUpgrade: true); } if (cfg.craft != null) { cfg.craft.SettingChanged += ConfigChanged; } if (cfg.upgrade != null) { cfg.upgrade.SettingChanged += ConfigChanged; } void ConfigChanged(object o, EventArgs e) { item.UpdateCraftConfig(configKey, new SerializedRequirements(cfg.craft?.Value ?? ""), new SerializedRequirements(cfg.upgrade?.Value ?? "")); } bool CustomTableBrowsability() { return cfg.table.Value == CraftingTable.Custom; } bool ItemBrowsability() { return cfg.table.Value != CraftingTable.Disabled; } ConfigEntry itemConfig(string name2, string value, string desc, bool isUpgrade) { ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes { CustomDrawer = drawRequirementsConfigTable(item, isUpgrade), Order = (order -= 1), browsability = ItemBrowsability, Browsable = (ItemBrowsability() && (item.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; hideWhenNoneAttributes.Add(configurationManagerAttributes2); return config(englishName, name2, value, new ConfigDescription(desc, null, configurationManagerAttributes2)); } bool QualityResultBrowsability() { return cfg.requireOneIngredient.Value == Toggle.On; } void TableConfigChanged(object o, EventArgs e) { item.UpdateItemTableConfig(configKey, cfg.table.Value, cfg.customTable.Value); customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item7 in hideWhenNoneAttributes) { item7.Browsable = cfg.table.Value != CraftingTable.Disabled; } reloadConfigDisplay(); } bool TableLevelBrowsability() { return cfg.table.Value != CraftingTable.Disabled; } } if ((item.configurability & Configurability.Drop) != Configurability.Disabled) { ConfigEntry configEntry = (itemDropConfigs[item] = config(englishName, "Drops from", new SerializedDrop(item.DropsFrom.Drops).ToString(), new ConfigDescription(englishName + " drops from this creature.", null, new ConfigurationManagerAttributes { CustomDrawer = drawDropsConfigTable, Category = localizedName, Browsable = ((item.configurationVisible & Configurability.Drop) != 0) }))); configEntry.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { item.UpdateCharacterDrop(); }; } for (int num = 0; num < item.Conversions.Count; num++) { string text2 = ((item.Conversions.Count > 1) ? $"{num + 1}. " : ""); Conversion conversion = item.Conversions[num]; conversion.config = new Conversion.ConversionConfig(); int index = num; conversion.config.input = config(englishName, text2 + "Conversion Input Item", conversion.Input, new ConfigDescription("Input item to create " + englishName, null, new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item.configurationVisible & Configurability.Recipe) != 0) })); conversion.config.input.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if (index < item.conversions.Count) { ObjectDB instance = ObjectDB.instance; if ((object)instance != null) { ItemDrop itemDrop = SerializedRequirements.fetchByName(instance, conversion.config.input.Value); item.conversions[index].m_from = itemDrop; UpdatePiece(); } } }; conversion.config.piece = config(englishName, text2 + "Conversion Piece", conversion.Piece, new ConfigDescription("Conversion piece used to create " + englishName, null, new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item.configurationVisible & Configurability.Recipe) != 0) })); conversion.config.piece.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { UpdatePiece(); }; conversion.config.customPiece = config(englishName, text2 + "Conversion Custom Piece", conversion.customPiece ?? "", new ConfigDescription("Custom conversion piece to create " + englishName, null, new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item.configurationVisible & Configurability.Recipe) != 0) })); conversion.config.customPiece.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { UpdatePiece(); }; void UpdatePiece() { if (index < item.conversions.Count && (bool)ZNetScene.instance) { string text3 = ((conversion.config.piece.Value == ConversionPiece.Disabled) ? null : ((conversion.config.piece.Value == ConversionPiece.Custom) ? conversion.config.customPiece.Value : getInternalName(conversion.config.piece.Value))); string activePiece = conversion.config.activePiece; if (conversion.config.activePiece != null) { int num4 = ZNetScene.instance.GetPrefab(conversion.config.activePiece).GetComponent().m_conversion.IndexOf(item.conversions[index]); if (num4 >= 0) { Smelter[] array2 = Resources.FindObjectsOfTypeAll(); foreach (Smelter smelter in array2) { if (Utils.GetPrefabName(smelter.gameObject) == activePiece) { smelter.m_conversion.RemoveAt(num4); } } } conversion.config.activePiece = null; } if ((object)item.conversions[index].m_from != null && conversion.config.piece.Value != ConversionPiece.Disabled && (object)ZNetScene.instance.GetPrefab(text3)?.GetComponent() != null) { conversion.config.activePiece = text3; Smelter[] array2 = Resources.FindObjectsOfTypeAll(); foreach (Smelter smelter2 in array2) { if (Utils.GetPrefabName(smelter2.gameObject) == text3) { smelter2.m_conversion.Add(item.conversions[index]); } } } } } } } if ((item.configurability & Configurability.Stats) != Configurability.Disabled) { item.statsConfigs.Clear(); ItemDrop.ItemData.SharedData shared = item.Prefab.GetComponent().m_itemData.m_shared; ItemDrop.ItemData.ItemType itemType = shared.m_itemType; statcfg("Weight", "Weight of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_weight, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_weight = value; }); statcfg("Trader Value", "Trader value of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_value, delegate(ItemDrop.ItemData.SharedData sharedData, int value) { sharedData.m_value = value; }); bool flag; switch (itemType) { case ItemDrop.ItemData.ItemType.OneHandedWeapon: case ItemDrop.ItemData.ItemType.Bow: case ItemDrop.ItemData.ItemType.Shield: case ItemDrop.ItemData.ItemType.Helmet: case ItemDrop.ItemData.ItemType.Chest: case ItemDrop.ItemData.ItemType.Legs: case ItemDrop.ItemData.ItemType.Hands: case ItemDrop.ItemData.ItemType.TwoHandedWeapon: case ItemDrop.ItemData.ItemType.Shoulder: case ItemDrop.ItemData.ItemType.Tool: case ItemDrop.ItemData.ItemType.TwoHandedWeaponLeft: flag = true; break; default: flag = false; break; } if (flag) { statcfg("Durability", "Durability of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_maxDurability, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_maxDurability = value; }); statcfg("Durability per Level", "Durability gain per level of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_durabilityPerLevel, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_durabilityPerLevel = value; }); statcfg("Movement Speed Modifier", "Movement speed modifier of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_movementModifier, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_movementModifier = value; }); } if (((uint)(itemType - 3) <= 2u || itemType == ItemDrop.ItemData.ItemType.TwoHandedWeapon || itemType == ItemDrop.ItemData.ItemType.TwoHandedWeaponLeft) ? true : false) { statcfg("Block Armor", "Block armor of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_blockPower, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_blockPower = value; }); statcfg("Block Armor per Level", "Block armor per level for " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_blockPowerPerLevel, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_blockPowerPerLevel = value; }); statcfg("Block Force", "Block force of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_deflectionForce, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_deflectionForce = value; }); statcfg("Block Force per Level", "Block force per level for " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_deflectionForcePerLevel, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_deflectionForcePerLevel = value; }); statcfg("Parry Bonus", "Parry bonus of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_timedBlockBonus, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_timedBlockBonus = value; }); } else if (((uint)(itemType - 6) <= 1u || (uint)(itemType - 11) <= 1u || itemType == ItemDrop.ItemData.ItemType.Shoulder) ? true : false) { statcfg("Armor", "Armor of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_armor, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_armor = value; }); statcfg("Armor per Level", "Armor per level for " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_armorPerLevel, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_armorPerLevel = value; }); } Skills.SkillType skillType = shared.m_skillType; if ((skillType == Skills.SkillType.Axes || skillType == Skills.SkillType.Pickaxes) ? true : false) { statcfg("Tool tier", "Tool tier of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_toolTier, delegate(ItemDrop.ItemData.SharedData sharedData, int value) { sharedData.m_toolTier = value; }); } if (((uint)(itemType - 5) <= 2u || (uint)(itemType - 11) <= 1u || itemType == ItemDrop.ItemData.ItemType.Shoulder) ? true : false) { Dictionary modifiers = shared.m_damageModifiers.ToDictionary((HitData.DamageModPair d) => d.m_type, (HitData.DamageModPair d) => (DamageModifier)d.m_modifier); foreach (HitData.DamageType damageType in ((HitData.DamageType[])Enum.GetValues(typeof(HitData.DamageType))).Except(new HitData.DamageType[5] { HitData.DamageType.Chop, HitData.DamageType.Pickaxe, HitData.DamageType.Spirit, HitData.DamageType.Physical, HitData.DamageType.Elemental })) { statcfg(damageType.ToString() + " Resistance", damageType.ToString() + " resistance of " + englishName + ".", (ItemDrop.ItemData.SharedData _) => (!modifiers.TryGetValue(damageType, out var value)) ? DamageModifier.None : value, delegate(ItemDrop.ItemData.SharedData sharedData, DamageModifier value) { HitData.DamageModPair damageModPair = new HitData.DamageModPair { m_type = damageType, m_modifier = (HitData.DamageModifier)value }; for (int i = 0; i < sharedData.m_damageModifiers.Count; i++) { if (sharedData.m_damageModifiers[i].m_type == damageType) { if (value == DamageModifier.None) { sharedData.m_damageModifiers.RemoveAt(i); } else { sharedData.m_damageModifiers[i] = damageModPair; } return; } } if (value != DamageModifier.None) { sharedData.m_damageModifiers.Add(damageModPair); } }); } } if (itemType == ItemDrop.ItemData.ItemType.Consumable && shared.m_food > 0f) { statcfg("Health", "Health value of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_food, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_food = value; }); statcfg("Stamina", "Stamina value of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_foodStamina, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_foodStamina = value; }); statcfg("Eitr", "Eitr value of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_foodEitr, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_foodEitr = value; }); statcfg("Duration", "Duration of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_foodBurnTime, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_foodBurnTime = value; }); statcfg("Health Regen", "Health regen value of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_foodRegen, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_foodRegen = value; }); } if (shared.m_skillType == Skills.SkillType.BloodMagic) { statcfg("Health Cost", "Health cost of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attack.m_attackHealth, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_attack.m_attackHealth = value; }); statcfg("Health Cost Percentage", "Health cost percentage of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attack.m_attackHealthPercentage, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_attack.m_attackHealthPercentage = value; }); } skillType = shared.m_skillType; if ((uint)(skillType - 9) <= 1u) { statcfg("Eitr Cost", "Eitr cost of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attack.m_attackEitr, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_attack.m_attackEitr = value; }); } if (((uint)(itemType - 3) <= 1u || itemType == ItemDrop.ItemData.ItemType.TwoHandedWeapon || itemType == ItemDrop.ItemData.ItemType.TwoHandedWeaponLeft) ? true : false) { statcfg("Knockback", "Knockback of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attackForce, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_attackForce = value; }); statcfg("Backstab Bonus", "Backstab bonus of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_backstabBonus, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_backstabBonus = value; }); statcfg("Attack Stamina", "Attack stamina of " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attack.m_attackStamina, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_attack.m_attackStamina = value; }); SetDmg("True", (HitData.DamageTypes dmg) => dmg.m_damage, delegate(ref HitData.DamageTypes dmg, float val) { dmg.m_damage = val; }); SetDmg("Slash", (HitData.DamageTypes dmg) => dmg.m_slash, delegate(ref HitData.DamageTypes dmg, float val) { dmg.m_slash = val; }); SetDmg("Pierce", (HitData.DamageTypes dmg) => dmg.m_pierce, delegate(ref HitData.DamageTypes dmg, float val) { dmg.m_pierce = val; }); SetDmg("Blunt", (HitData.DamageTypes dmg) => dmg.m_blunt, delegate(ref HitData.DamageTypes dmg, float val) { dmg.m_blunt = val; }); SetDmg("Chop", (HitData.DamageTypes dmg) => dmg.m_chop, delegate(ref HitData.DamageTypes dmg, float val) { dmg.m_chop = val; }); SetDmg("Pickaxe", (HitData.DamageTypes dmg) => dmg.m_pickaxe, delegate(ref HitData.DamageTypes dmg, float val) { dmg.m_pickaxe = val; }); SetDmg("Fire", (HitData.DamageTypes dmg) => dmg.m_fire, delegate(ref HitData.DamageTypes dmg, float val) { dmg.m_fire = val; }); SetDmg("Poison", (HitData.DamageTypes dmg) => dmg.m_poison, delegate(ref HitData.DamageTypes dmg, float val) { dmg.m_poison = val; }); SetDmg("Frost", (HitData.DamageTypes dmg) => dmg.m_frost, delegate(ref HitData.DamageTypes dmg, float val) { dmg.m_frost = val; }); SetDmg("Lightning", (HitData.DamageTypes dmg) => dmg.m_lightning, delegate(ref HitData.DamageTypes dmg, float val) { dmg.m_lightning = val; }); SetDmg("Spirit", (HitData.DamageTypes dmg) => dmg.m_spirit, delegate(ref HitData.DamageTypes dmg, float val) { dmg.m_spirit = val; }); if (itemType == ItemDrop.ItemData.ItemType.Bow) { statcfg("Projectiles", "Number of projectiles that " + englishName + " shoots at once.", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attack.m_projectileBursts, delegate(ItemDrop.ItemData.SharedData sharedData, int value) { sharedData.m_attack.m_projectileBursts = value; }); statcfg("Burst Interval", "Time between the projectiles " + englishName + " shoots at once.", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attack.m_burstInterval, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_attack.m_burstInterval = value; }); statcfg("Minimum Accuracy", "Minimum accuracy for " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attack.m_projectileAccuracyMin, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_attack.m_projectileAccuracyMin = value; }); statcfg("Accuracy", "Accuracy for " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attack.m_projectileAccuracy, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_attack.m_projectileAccuracy = value; }); statcfg("Minimum Velocity", "Minimum velocity for " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attack.m_projectileVelMin, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_attack.m_projectileVelMin = value; }); statcfg("Velocity", "Velocity for " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attack.m_projectileVel, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_attack.m_projectileVel = value; }); statcfg("Maximum Draw Time", "Time until " + englishName + " is fully drawn at skill level 0.", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attack.m_drawDurationMin, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_attack.m_drawDurationMin = value; }); statcfg("Stamina Drain", "Stamina drain per second while drawing " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => sharedData.m_attack.m_drawStaminaDrain, delegate(ItemDrop.ItemData.SharedData sharedData, float value) { sharedData.m_attack.m_drawStaminaDrain = value; }); } } } List traderAttributes; if ((item.configurability & Configurability.Trader) != Configurability.Disabled) { traderAttributes = new List(); item.traderConfig = new TraderConfig { trader = config(englishName, "Trader Selling", item.Trade.Trader, new ConfigDescription("Which traders sell " + englishName + ".", null, new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = ((item.configurationVisible & Configurability.Trader) != 0), Category = localizedName })) }; item.traderConfig.trader.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { item.ReloadTraderConfiguration(); foreach (ConfigurationManagerAttributes item8 in traderAttributes) { item8.Browsable = TraderBrowsability(); } reloadConfigDisplay(); }; item.traderConfig.price = traderConfig("Trader Price", item.Trade.Price, "Price of " + englishName + " at the trader."); item.traderConfig.stack = traderConfig("Trader Stack", item.Trade.Stack, "Stack size of " + englishName + " in the trader. Also known as the number of items sold by a trader in one transaction."); item.traderConfig.requiredGlobalKey = traderConfig("Trader Required Global Key", item.Trade.RequiredGlobalKey ?? "", "Required global key to unlock " + englishName + " at the trader."); if (item.traderConfig.trader.Value != Trader.None) { PrefabManager.AddItemToTrader(item.Prefab, item.traderConfig.trader.Value, item.traderConfig.price.Value, item.traderConfig.stack.Value, item.traderConfig.requiredGlobalKey.Value); } } else if (item.Trade.Trader != Trader.None) { PrefabManager.AddItemToTrader(item.Prefab, item.Trade.Trader, item.Trade.Price, item.Trade.Stack, item.Trade.RequiredGlobalKey); } void SetDmg(string dmgType, Func readDmg, setDmgFunc setDmg) { statcfg(dmgType + " Damage", dmgType + " damage dealt by " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => readDmg(sharedData.m_damages), delegate(ItemDrop.ItemData.SharedData sharedData, float val) { setDmg(ref sharedData.m_damages, val); }); statcfg(dmgType + " Damage Per Level", dmgType + " damage dealt increase per level for " + englishName + ".", (ItemDrop.ItemData.SharedData sharedData) => readDmg(sharedData.m_damagesPerLevel), delegate(ItemDrop.ItemData.SharedData sharedData, float val) { setDmg(ref sharedData.m_damagesPerLevel, val); }); } void statcfg(string configName, string description, [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(new byte[] { 1, 1, 0 })] Func readDefault, [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(new byte[] { 1, 1, 0 })] Action setValue) { ItemDrop.ItemData.SharedData shared2 = item.Prefab.GetComponent().m_itemData.m_shared; ConfigEntry cfg2 = config(englishName, configName, readDefault(shared2), new ConfigDescription(description, null, new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item.configurationVisible & Configurability.Stats) != 0) })); if ((item.configurationVisible & Configurability.Stats) != Configurability.Disabled) { setValue(shared2, cfg2.Value); } item.statsConfigs.Add(cfg2, ApplyConfig); cfg2.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if ((item.configurationVisible & Configurability.Stats) != Configurability.Disabled) { ApplyConfig(); } }; void ApplyConfig() { item.ApplyToAllInstances(delegate(ItemDrop.ItemData itemData) { setValue(itemData.m_shared, cfg2.Value); }); } } bool TraderBrowsability() { return item.traderConfig.trader.Value != Trader.None; } [return: <2531d4c4-26da-4976-96c5-59514289e49e>Nullable(new byte[] { 1, 0 })] ConfigEntry traderConfig(string name2, [<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(0)] T value, string desc) { ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = TraderBrowsability, Browsable = (TraderBrowsability() && (item.configurationVisible & Configurability.Trader) != 0), Category = localizedName }; traderAttributes.Add(configurationManagerAttributes2); ConfigEntry configEntry3 = config(englishName, name2, value, new ConfigDescription(desc, null, configurationManagerAttributes2)); configEntry3.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { item.ReloadTraderConfiguration(); }; return configEntry3; } } if (saveOnConfigSet) { plugin.Config.SaveOnConfigSet = true; plugin.Config.Save(); } } configManager = ((type == null) ? null : Chainloader.ManagerObject.GetComponent(type)); foreach (Item registeredItem in registeredItems) { Item item2 = registeredItem; foreach (KeyValuePair recipe in item2.Recipes) { KeyValuePair kv = recipe; RequiredResourceList[] array = new RequiredResourceList[2] { kv.Value.RequiredItems, kv.Value.RequiredUpgradeItems }; foreach (RequiredResourceList requiredResourceList in array) { for (int num3 = 0; num3 < requiredResourceList.Requirements.Count; num3++) { ConfigEntry amountCfg; int resourceIndex; if ((item2.configurability & Configurability.Recipe) != Configurability.Disabled) { amountCfg = requiredResourceList.Requirements[num3].amountConfig; if (amountCfg != null) { resourceIndex = num3; amountCfg.SettingChanged += ConfigChanged2; } } void ConfigChanged2(object o, EventArgs e) { if ((bool)ObjectDB.instance && activeRecipes.ContainsKey(item2) && activeRecipes[item2].TryGetValue(kv.Key, out var value)) { foreach (Recipe item9 in value) { item9.m_resources[resourceIndex].m_amount = amountCfg.Value; } } } } } } item2.InitializeNewRegisteredItem(); } } private void InitializeNewRegisteredItem() { foreach (KeyValuePair recipe in Recipes) { KeyValuePair kv = recipe; ConfigEntryBase enabledCfg = kv.Value.RecipeIsActive; if (enabledCfg != null) { enabledCfg.GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged)); } void ConfigChanged(object o, EventArgs e) { if ((bool)ObjectDB.instance && activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(kv.Key, out var value)) { foreach (Recipe item in value) { item.m_enabled = (int)enabledCfg.BoxedValue != 0; } } } } } public void ReloadCraftingConfiguration() { if ((bool)ObjectDB.instance && (object)ObjectDB.instance.GetItemPrefab(Prefab.name.GetStableHashCode()) == null) { registerRecipesInObjectDB(ObjectDB.instance); ObjectDB.instance.m_items.Add(Prefab); ObjectDB.instance.m_itemByHash.Add(Prefab.name.GetStableHashCode(), Prefab); ZNetScene.instance.m_prefabs.Add(Prefab); ZNetScene.instance.m_namedPrefabs.Add(Prefab.name.GetStableHashCode(), Prefab); } foreach (string item in Recipes.Keys.DefaultIfEmpty("")) { if (Recipes.TryGetValue(item, out var value) && value.Crafting.Stations.Count > 0) { UpdateItemTableConfig(item, value.Crafting.Stations.First().Table, value.Crafting.Stations.First().custom ?? ""); UpdateCraftConfig(item, new SerializedRequirements(value.RequiredItems.Requirements), new SerializedRequirements(value.RequiredUpgradeItems.Requirements)); } } } private void ReloadTraderConfiguration() { if (traderConfig.trader.Value == Trader.None) { PrefabManager.RemoveItemFromTrader(Prefab); } else { PrefabManager.AddItemToTrader(Prefab, traderConfig.trader.Value, traderConfig.price.Value, traderConfig.stack.Value, traderConfig.requiredGlobalKey.Value); } } public static void ApplyToAllInstances(GameObject prefab, Action callback) { callback(prefab.GetComponent().m_itemData); string name = prefab.GetComponent().m_itemData.m_shared.m_name; Inventory[] source = (from c in Player.s_players.Select([NullableContext(0)] (Player p) => p.GetInventory()).Concat(from c in UnityEngine.Object.FindObjectsOfType() select c.GetInventory()) where c != null select c).ToArray(); foreach (ItemDrop.ItemData item in (from i in (from p in ObjectDB.instance.m_items select p.GetComponent() into c where (bool)c && (bool)c.GetComponent() select c).Concat(ItemDrop.s_instances) select i.m_itemData).Concat(source.SelectMany([NullableContext(0)] (Inventory i) => i.GetAllItems()))) { if (item.m_shared.m_name == name) { callback(item); } } } public void ApplyToAllInstances(Action callback) { ApplyToAllInstances(Prefab, callback); } [NullableContext(0)] [return: <2531d4c4-26da-4976-96c5-59514289e49e>Nullable(1)] private static string getInternalName(T value) where T : struct { return ((InternalName)typeof(T).GetMember(value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName; } private void registerRecipesInObjectDB(ObjectDB objectDB) { activeRecipes[this] = new Dictionary>(); itemCraftConfigs.TryGetValue(this, out var value); foreach (KeyValuePair recipe2 in Recipes) { List list = new List(); foreach (CraftingStationConfig station in recipe2.Value.Crafting.Stations) { ItemConfig itemConfig = value?[recipe2.Key]; Recipe recipe = ScriptableObject.CreateInstance(); string name = Prefab.name; CraftingTable table = station.Table; recipe.name = name + "_Recipe_" + table; recipe.m_amount = recipe2.Value.CraftAmount; recipe.m_enabled = (int)(recipe2.Value.RecipeIsActive?.BoxedValue ?? ((object)1)) != 0 && (itemConfig == null || itemConfig.table.Value != CraftingTable.Disabled); recipe.m_item = Prefab.GetComponent(); recipe.m_resources = SerializedRequirements.toPieceReqs(objectDB, (itemConfig?.craft == null) ? new SerializedRequirements(recipe2.Value.RequiredItems.Requirements) : new SerializedRequirements(itemConfig.craft.Value), (itemConfig?.upgrade == null) ? new SerializedRequirements(recipe2.Value.RequiredUpgradeItems.Requirements) : new SerializedRequirements(itemConfig.upgrade.Value)); table = ((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value); if ((uint)table <= 1u) { recipe.m_craftingStation = null; } else if (((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value) == CraftingTable.Custom) { GameObject prefab = ZNetScene.instance.GetPrefab((itemConfig == null || list.Count > 0) ? station.custom : itemConfig.customTable.Value); if ((object)prefab != null) { recipe.m_craftingStation = prefab.GetComponent(); } else { Debug.LogWarning("Custom crafting station '" + ((itemConfig == null || list.Count > 0) ? station.custom : itemConfig.customTable.Value) + "' does not exist"); } } else { recipe.m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value)).GetComponent(); } recipe.m_minStationLevel = ((itemConfig == null || list.Count > 0) ? station.level : itemConfig.tableLevel.Value); recipe.m_requireOnlyOneIngredient = ((itemConfig == null) ? recipe2.Value.RequireOnlyOneIngredient : (itemConfig.requireOneIngredient.Value == Toggle.On)); recipe.m_qualityResultAmountMultiplier = itemConfig?.qualityResultAmountMultiplier.Value ?? recipe2.Value.QualityResultAmountMultiplier; list.Add(recipe); RequiredResourceList requiredItems; if (station.Table != CraftingTable.Disabled) { requiredItems = recipe2.Value.RequiredItems; if (requiredItems != null && !requiredItems.Free) { List requirements = requiredItems.Requirements; if (requirements != null && requirements.Count == 0) { hiddenCraftRecipes.Add(recipe, recipe2.Value.RecipeIsActive); } } } requiredItems = recipe2.Value.RequiredUpgradeItems; if (requiredItems != null && !requiredItems.Free) { List requirements = requiredItems.Requirements; if (requirements != null && requirements.Count == 0) { hiddenUpgradeRecipes.Add(recipe, recipe2.Value.RecipeIsActive); } } } activeRecipes[this].Add(recipe2.Key, list); objectDB.m_recipes.AddRange(list); } conversions = new List(); for (int i = 0; i < Conversions.Count; i++) { Conversion conversion = Conversions[i]; conversions.Add(new Smelter.ItemConversion { m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input), m_to = Prefab.GetComponent() }); ConversionPiece conversionPiece = conversion.config?.piece.Value ?? conversion.Piece; string text = null; if (conversionPiece != ConversionPiece.Disabled && (object)conversions[i].m_from != null) { text = ((conversionPiece != ConversionPiece.Custom) ? getInternalName(conversionPiece) : (conversion.config?.customPiece.Value ?? conversion.customPiece)); Smelter smelter = ZNetScene.instance.GetPrefab(text)?.GetComponent(); if ((object)smelter != null) { smelter.m_conversion.Add(conversions[i]); } else { text = null; } } if (conversion.config != null) { conversion.config.activePiece = text; } } } [HarmonyPriority(0)] internal static void Patch_ObjectDBInit(ObjectDB __instance) { if (__instance.GetItemPrefab("Wood") == null) { return; } hiddenCraftRecipes.Clear(); hiddenUpgradeRecipes.Clear(); foreach (Item registeredItem in registeredItems) { registeredItem.registerRecipesInObjectDB(__instance); } } internal static void Patch_TraderGetAvailableItems(global::Trader __instance, ref List __result) { string prefabName = Utils.GetPrefabName(__instance.gameObject); Trader trader = ((prefabName == "Haldor") ? Trader.Haldor : ((prefabName == "Hildir") ? Trader.Hildir : Trader.None)); Trader trader2 = trader; __result.AddRange(from tuple in PrefabManager.CustomTradeItems.Values where (tuple.Item1 & trader2) != 0 select tuple.Item2 into tradeItem where string.IsNullOrEmpty(tradeItem.m_requiredGlobalKey) || ZoneSystem.instance.GetGlobalKey(tradeItem.m_requiredGlobalKey) select tradeItem); } internal static void Patch_OnAddSmelterInput(ItemDrop.ItemData item, bool __result) { if (__result) { Player.m_localPlayer.UnequipItem(item); } } internal static void Patch_MaximumRequiredStationLevel(Recipe __instance, ref int __result, int quality) { if (!itemDropMap.TryGetValue(__instance.m_item, out var value)) { return; } IEnumerable source; if (!itemCraftConfigs.TryGetValue(value, out var value2)) { source = Enumerable.Empty(); } else { CraftingStation currentCraftingStation = Player.m_localPlayer.GetCurrentCraftingStation(); if ((object)currentCraftingStation != null) { string stationName = Utils.GetPrefabName(currentCraftingStation.gameObject); source = from c in value2.Where([NullableContext(0)] (KeyValuePair c) => { switch (c.Value.table.Value) { case CraftingTable.Disabled: case CraftingTable.Inventory: return false; case CraftingTable.Custom: return c.Value.customTable.Value == stationName; default: return getInternalName(c.Value.table.Value) == stationName; } }) select c.Value; } else { source = value2.Values; } } __result = Mathf.Min(Mathf.Max(1, __instance.m_minStationLevel) + (quality - 1), (from cfg in source where cfg.maximumTableLevel != null select cfg.maximumTableLevel.Value).DefaultIfEmpty(value.MaximumRequiredStationLevel).Max()); } internal static void Patch_GetAvailableRecipesPrefix([<2531d4c4-26da-4976-96c5-59514289e49e>Nullable(new byte[] { 2, 1, 1, 1 })] ref Dictionary> __state) { if (__state == null) { __state = new Dictionary>(); } Dictionary source; if (InventoryGui.instance.InCraftTab()) { source = hiddenCraftRecipes; } else { if (!InventoryGui.instance.InUpradeTab()) { return; } source = hiddenUpgradeRecipes; } List list = (from kv in source select kv.Key into r where r.m_enabled select r).ToList(); __state[Assembly.GetExecutingAssembly()] = list; foreach (Recipe item in list) { item.m_enabled = false; } } internal static void Patch_GetAvailableRecipesFinalizer(Dictionary> __state) { if (!__state.TryGetValue(Assembly.GetExecutingAssembly(), out var value)) { return; } foreach (Recipe item in value) { item.m_enabled = true; } } internal static IEnumerable Transpile_SetupRequirementList(IEnumerable instructionsEnumerable, ILGenerator ilg) { List list = instructionsEnumerable.ToList(); MethodInfo method = AccessTools.DeclaredMethod(typeof(InventoryGui), "SetupRequirement"); CodeInstruction codeInstruction = null; CodeInstruction codeInstruction2 = null; LocalBuilder operand = ilg.DeclareLocal(typeof(int)); Dictionary dictionary = new Dictionary(); bool flag = false; int num = 0; int value = 0; for (int i = 0; i < list.Count; i++) { if (list[i].Calls(method)) { codeInstruction = list[i + 2]; codeInstruction2 = list[i + 5]; flag = true; } if (flag) { if (list[i].Branches(out var label) && dictionary.TryGetValue(label.Value, out value)) { num = i; break; } continue; } foreach (Label label4 in list[i].labels) { dictionary[label4] = i; } } if (list[value - 3].opcode == OpCodes.Dup) { return list; } Label label2 = ilg.DefineLabel(); Label label3 = ilg.DefineLabel(); list[num + 1].labels.Add(label2); list.InsertRange(num + 1, new CodeInstruction[11] { new CodeInstruction(OpCodes.Ldloc, operand), new CodeInstruction(OpCodes.Brfalse, label2), codeInstruction.Clone(), new CodeInstruction(OpCodes.Ldarg_0), new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(InventoryGui), "m_recipeRequirementList")), new CodeInstruction(OpCodes.Ldlen), new CodeInstruction(OpCodes.Bgt, label2), new CodeInstruction(OpCodes.Ldc_I4_0), codeInstruction2.Clone(), new CodeInstruction(OpCodes.Ldc_I4_0), new CodeInstruction(OpCodes.Br, label3) }); list.InsertRange(value - 2, new CodeInstruction[2] { new CodeInstruction(OpCodes.Dup) { labels = new List