Swmarly Valheim Networking
Unified server-first Valheim networking and performance tuning.
Features
- Adaptive per-peer send budgets and queue recovery
- Fixed-rate all-peer synchronization
- Zstandard compression with vanilla-peer fallback
- Dirty-set synchronization, relay throttling, and Top-K selection
- Receive caps and persistent diagnostics
- Steam send-rate, buffer, and low-latency tuning
- Dedicated-server frame, save, GC, WearNTear, and ownership tuning
- Optional client send budget, shared map, interpolation, and prediction
- Floating item/log diagnostics and cleanup
Installation
Install SwmarlyValheimNetworking.dll and its bundled managed dependencies on the dedicated
server under BepInEx/plugins/SwmarlyValheimNetworking/. Vanilla clients can join by default.
Remove SmoothServer, ValheimTune, FiresGhettoNetworking, BetterNetworking, ServerSideMap, and Serverside Simulations before enabling this package. Those mods patch overlapping Valheim networking/map methods.
Target build: Valheim 1.0.7 / network version 39 / BepInEx 5.4.2350.