RtDQuestForge

0.1.4 ✓ Scan successful

Server-synced quest system. JSON quest packs, vanilla-styled journal, kill/gather objectives, prereq chains, item/skill/EpicMMO rewards, multiplayer kill credit.

Client & Server
Dependencies

RtDQuestForge

A server-synced quest system for Valheim. Drop quest packs into a config folder as json files, and players get a vanilla-styled quest journal with accept/abandon, live objective tracking, prerequisites, and rewards.

Built for dedicated servers first: the server's quest list is the single source of truth, and kill credit works correctly in multiplayer regardless of which machine owns the creature.

Features

  • Quest Journal UI - Built from Valheim's own woodpanel sprites and Norse font. Opens on L (rebindable). Active and Completed columns, rarity-colored quest cards, mouse wheel scrolling.
  • Accept / Abandon - Quests only progress once accepted. Abandoning a quest wipes its progress, so re-accepting starts fresh.
  • Kill and gather objectives - Any creature prefab, any item prefab, any amounts, freely mixed in a single quest.
  • Rewards - Item rewards (dropped at your feet if your inventory is full), vanilla skill XP rewards, and optional EpicMMOSystem XP.
  • Prerequisite chains - Lock quests behind other quests. Locked quests show greyed out with the name of the quest that unlocks them.
  • Multi-file quest packs - Every *.json in the config folder loads as its own journal page. Ship quest packs per biome, per author, per whatever - no merging into one giant file.
  • Server sync - Clients receive the server's quest list on spawn. Server admins edit quests in one place; local client files don't matter.
  • Multiplayer kill credit - Kills are credited to the player who landed the killing blow, routed over the network when the creature was owned by another machine. No more lost credit when hunting in a group.
  • JSON localization - All UI strings load from config/RtDQuestForge/translations/. Copy English.json, rename it to your language, translate the values. Quest titles and goals also support $tokens for fully localized quest packs.

Installation

  1. Install BepInEx, Jotunn, and Json.NET.
  2. Drop RtDQuestForge.dll into BepInEx/plugins/.
  3. Launch once. Starter quest files and the translation template generate in BepInEx/config/RtDQuestForge/.

On dedicated servers, install the same way server-side. All players must have the mod (enforced via Jotunn network compatibility).

Creating quests

Add any myquests.json to BepInEx/config/RtDQuestForge/ (server-side on dedicated servers). Each file becomes a journal page. Example quest showing every field:

{
  "Quests": [
    {
      "ID": "example_quest",
      "Title": "Seasoned Hunter",
      "Goal": "Prove yourself against the boars.",
      "Rarity": "Uncommon",
      "PreReqID": "some_other_quest_id",
      "KillReqs": [ { "Prefab": "Boar", "Amount": 5 } ],
      "GatherReqs": [ { "Prefab": "LeatherScraps", "Amount": 5 } ],
      "RewardItems": [ { "Prefab": "Coins", "Amount": 40 } ],
      "SkillRewards": [ { "Skill": "Bows", "Amount": 10.0 } ],
      "ExpReward": 150
    }
  ]
}
  • ID must be unique across all files. Duplicates are skipped and logged.
  • Rarity colors the card border: Common, Uncommon, Rare, Epic, Legendary.
  • PreReqID is optional - omit it for quests available from the start.
  • Skill names match Valheim's skill enum: Swords, Bows, Run, Sneak, etc.
  • ExpReward grants EpicMMOSystem XP and is ignored (and hidden in the journal) when EpicMMOSystem is not installed.
  • Progress is saved per character in progress_<name>.json - don't edit those, and they are ignored by the quest loader.

Configuration

BepInEx/config/soloredis.rtdquestforge.cfg:

  • General / JournalHotkey - Key to open the journal (default L).
  • Logging / Enable - Verbose diagnostic logging for kill credit routing. Leave off unless you are debugging.

Support & Feedback

  • If you enjoy the hundreds of hours put into this overhaul and want to show some love, you can support my work via Patreon.
  • Many authors are moving to which supports Gale mod manager.
  • Patreon
  • Hexium
  • RtD Discord
  • Hexium Discord

Licensing

  • To review the terms of this mod please read the LICENSE.txt included.
  • Modpack developers may list this mod as a dependency within a manifest file.
  • Reuploading the .dll is strictly prohibited.

Threads

No threads yet.

Log in to post a thread.

Manual installation instructions
1

Install BepInEx

BepInEx is the mod loader required to run mods in Valheim.

Download BepInEx 5.4.2333 · View mod page

Check out the mod page for detailed installation instructions.

2

Install RtDQuestForge

This mod needs to be installed on both your client and server.

Download RtDQuestForge 0.1.4

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Valheim game folder.