Hi! I’m using Creature Level & Loot Control v5.0.5 together with Renegade Vikings v1.4.2.
I want CLLC to keep working normally on vanilla creatures, but completely ignore Renegade/Overlord Vikings, since they have their own level/star system.
The Viking prefabs are:
BLV_RenegadeVikingT1 → T6Magic / T6Melee BLV_OverlordVikingT1 → T6
My CLLC settings include Difficulty = Insane and Creature size increase per star = 30.
I tried using CreatureConfig.yml with:
BLV_RenegadeVikingT1: stars: 0: [0]
but the Viking still spawned with 4 stars and was larger, so CLLC was still affecting it.
I also tried disabling per-star scaling with size: 0, health per star: 0, etc., but this caused frequent crashes and didn't seem to work.
I also noticed that using the full example CreatureConfig.yml changes the star distribution of vanilla creatures, so I'm now using only a minimal config.
What is the correct way to exclude specific prefabs from CLLC's star/scaling system while keeping CLLC fully active for normal creatures?
Thanks!