Confirm with your password

VALtimaOnline

Ultima Online's Britannia in Valheim: Trammel's towns with working townsfolk, vendors, the bank, quests, moongates, dungeons, treasure maps, fame and karma and UO's creatures, on Better Worlds. Alpha 2.

Client & Server Config Npc
Changelog & versions

· 💗 Donate

Stars
0
Downloads
14
Version
0.1.0
Updated
Author
RavenIronStudios
Virus scan
✓ Scan successful
Runs on
Client & Server
Required by
1 mods

Compatibility

Required 2

Install these too — Gale pulls them in for you.

Description

⚔️ VALtimaOnline

VALTIMAONLINE VERSION SERVER + CLIENT

"Hear ye, hear ye! The moongates hum again, Lord British's banners fly over Britain, and the bank is open — say the word and Azora will hear thee, even if thou art shouting. Mind the lizardmen of Despise. They have found the Vikings' caves much to their liking." — a town crier of Britain

Step out of a moongate into Britain — every shop, guard and banker where UO left them.

UO's Trammel, rebuilt inside Valheim: its towns at building scale from Valheim's own pieces, its townsfolk working at their trades, its moongates, its bank, its dungeons and its creatures where UO put them. You still chop, build, sail and fight like a Viking — in Britannia.

It runs on a VALtima server. The world comes from VALtima's map folder through Better Worlds; your game needs VALtimaOnline to see it.


NEW IN 0.1.0

A smaller, closer Britannia, built on Better Worlds. UO's Trammel in a world you can actually cross — the towns a short ride apart, the wilds full again.

You It
Wake on the start island a hand-built island with its own moongate to the towns
Walk north of Britain Despise — up a cliff path into a Viking cave, with lizardmen, ettins, ogres and trolls under their UO names
Visit Britain's graveyard a crypt, with skeletons, zombies, spectres and wraiths
Follow a river UO's rivers run through the land, and streams come down from the hills
Leave the road UO's creatures in UO's spawn regions, seven times as many as before
Open the minimap Alpha 2's own map, drawn from VALtima's own data

🔹 Valheim's bosses, traders and crypts are kept · 🔹 other mods' places — ore mines, spirit healers, gem caves — are placed too, never in a town · 🔹 vendors and bankers reach into your backpack · 🔹 townsfolk walk with Valheim's own stride · 🔹 bankers hear a shout


BEFORE YOU INSTALL

If… Then…
🛑 you have Better Continents installed remove it. Better Worlds makes VALtima's land now, and two world generators fight.
🌍 you want the world it lives on a VALtima server. On its own, the mod loads but there are no towns and nothing to visit.
🤝 you play on a server VALtimaOnline and Better Worlds must match the server's versions exactly — it turns away any other.
🗺️ you played World 2 Alpha 2 is a new map. Your character, bank box, fame, karma and quests come with you; buildings stay behind.
🎮 you are on an older Valheim update the game first.

I

UO's towns, built from Valheim's own pieces — and nobody can knock them down.

🏰 The buildings walls, roofs, furniture, banners, gardens and burning torches, part of the world itself
🧑‍🌾 The townsfolk cooks wipe, carpenters saw, fishermen fish; they stroll, rest, and stop when you stand close
🛒 The vendors E opens the store; each trade sells and buys only its own goods, cheaper near Britain, rarer farther out
🏦 The bank say bank at a banker: one box per character, coins as a balance, safe through a crash
🛡️ The guards two at each gate; type guards in chat when a monster follows you in
🚪 Doors, seats and stations doors open for anyone and close behind you; sit on the benches, use the forges and ovens
🕊️ Safe havens no PvP, no monster spawns, no raids, and only members build
📖 Read the saga — how a town is made, and why the bank cannot lose your gold

A town is world data. VALtima's compiler lays UO's buildings plot by plot from Valheim's pieces — clay, fine wood, stone — and Better Worlds draws them by the thousand on your graphics card. They are scenery: no damage, no removal. The torches near you are real torches, so the streets are lit. Some buildings are community builds, credited by their builders in the world folder's TOWN-CREDITS.txt.

Townsfolk work by trade. Each carries the tools of its trade and walks a set route through its town, resting along the way. Stand close and it waits; talk to it and it waits longer. A few walk the roads between towns.

Every bank movement is a trade. What you take out is held by the server until your own game has saved it into your character; what you put in is saved by your game before it is sent. A dropped connection neither copies nor loses anything. The server keeps a journal of every movement and backs the accounts up through the day. The bank also reaches into a backpack you carry, and so do the vendors.

Vendors follow Valkyries Cargo's prices, buy back their own trade's goods at half price up to a purse a day, and restock each game day. Each town sells up to one tier of the progression ladder, rising with its distance from Britain.


II

Eight blue gates at UO's eight places — and one more on the start island.

You It
Press E at a gate shows the other gates; pick one and step through
Carry ore or metal the gate refuses, as Valheim's portals do
Strike a player the gates refuse you for half a minute
Try to build a portal you can't — in a VALtima world the moongates are the only way
📖 Read the saga — the Woodland Portal

The gates are the Woodland Portal by MonkeyMagicMan: a living-wood gateway with a stone stair, two lanterns, glowing runes and a swirl — blue, as Trammel's were. Each gate stands in a small safe haven, UO's guarded square. In a world with Felucca, each land lists only its own gates, and Felucca's glow red.


III

Britannia's land and creatures, the way UO laid them out.

🐺 Region spawns UO's creatures where UO spawns them, named as in UO, by Valheim stand-ins; they keep out of towns and claims
🌊 Rivers and streams UO's rivers, and streams running down to them
🏔️ Snow deep snow from the snow line to the summits: you wade, you leave a trench, you clear it to build
🗿 Valheim's world, kept the bosses and their guide stones, Haldor, Hildir and the Bog Witch, crypts and burial chambers
⛏️ Other mods' places ore mines, Skathi's spirit healers, gem caves and hollowed trees, out in the wilds
📖 Read the saga — why the land looks the way it does

The biomes follow UO's regions: forests where Yew's forest was, swamps where UO's swamps are, mountains where UO's mountains stand — grown so the ranges have real height. Eikthyr's and Bonemass's altars are set by hand where the land lets them stand, Eikthyr's an easy walk from Britain. No random place lands in a town or on the start island: anything the game would have put there is taken out before anyone arrives.

Region spawns wake when a player comes near, keep each creature near home, and fill again on UO's delays. They stay out of the towns' havens and out of every claim with "No Monster Spawns".


IV

Despise is open. Clear it, leave, and it fills again.

🦎 Despise north of Britain, up a cliff path: lizardmen, ettins, ogres, trolls and earth elementals, sized to the halls
💀 Britain's graveyard a crypt of skeletons, zombies, spectres and wraiths
💰 The chests UO-level loot, more chests than the caves' own
🔁 The reset every few hours, once nobody is inside, the dungeon is made again — your tombstone always stays
⚰️ Valheim's own its crypts, caves and burial chambers reset the same way
📖 Read the saga — who runs the dungeons

Better Worlds' BetterDungeons runs every dungeon: it builds them, keeps track of who is inside, and resets them. VALtima gives it the dungeon table — which cave stands where — and decides what lives inside and what lies in the chests, by UO's own lists. A creature carries its UO name and the size that fits the halls; a reset rebuilds the very same rooms.


V

Your name on your plate says who you are — and what you have done.

🏅 Skill titles your best skill as UO named it — Master Blacksmith; F8 shows or hides yours
✨ Fame and karma earned per kill by UO's numbers; The Glorious Lord shows beside your title
⚖️ Murder strike an innocent outside a town and you turn grey; five long-term counts make you red
⛩️ Reds return to life only at the Shrine of Chaos
📖 Read the saga — how the server judges

The server decides everything: who struck whom, who gets the credit for a kill, and when a murder count falls away. A killed player may report the murder. Type sins to see your own counts, fame and karma. In Felucca, as in UO, guards still answer a call against a grey, and a red's only moongates are Felucca's.


VI

Townsfolk with work for you, and maps worth digging for.

📜 Quests Shift + E on a townsperson with a quest; L opens your journal
🗺️ Treasure maps a creature may drop one; read it and its spot is marked on your map
⛏️ Digging six blows of a pickaxe or hoe raise a chest with its guardians; only you can open it, and not while one lives
🏴 Seven levels from the Plainly Drawn map of the Meadows to the Ancient map of the Ashlands
📖 Read the saga — where the quests come from

The town quests ship with the mod, together with Nomadicwar's community quests. A server adds its own as YAML files, picked up as they change, and can bring KG Marketplace quest folders over as they are — the server converts them and reports every line it changed.

Art update: with VikingOS, a VALtima world wears its own leather-and-brass panels, minimap ring and paperdoll frame. Music: each biome plays VALtima's own track, and the menu has its own.


THE TOOLBOX

First ten minutes: join the server → step into the island's moongate → Britain → say bank at Azora → E on a shopkeeper → greet the gate guards → head north to Despise.

Key Command
E talk · store · bank · moongate sins your murder counts, fame and karma
Shift + E a townsperson's quest vq admins: the quests
L quest journal vrep admins: fame, karma and murder counts
F8 show or hide your title valtima_bank admins: the bank
say bank · balance at a banker valtima_treasure admins: treasure maps
say guards in a town bw_dungeon admins: the dungeons (Better Worlds)
🛠️ Run a VALtima server

Install Better Worlds and VALtimaOnline on the server (no Better Continents), put VALtima's map folder in place as Better Worlds' templates before the first start, and start it: the server makes the world from them by itself. Then an admin joins and presses F7 → Finish design, which lets the dungeon resets begin. Keep the world folder's files with the world when you move it.

🎵 Hear UO's own theme in the menu

Set 03 Menu / UO Music Path to your own UO Music/Digital folder, or to Stones.mp3 itself. The menu then plays it from your disk; it is never packaged. Empty, the bundled track plays.

🎬 Videos and streams

Two of the tracks are CC BY and need their credit wherever they are shared. Put these lines in your video's description:

Music: "For the King" by Alexandr Zhelanov (https://soundcloud.com/alexandr-zhelanov), CC BY 4.0
Music: "Dark Hollows" by Alexander Nakarada (https://creatorchords.com), CC BY 4.0

Alexander Nakarada's label claims YouTube videos that use his music without his credit in the description.


MULTIPLAYER

Works anywhere Needs VALtimaOnline on the server Needs it on both ends
the menu over Britain's square · the menu music the world · havens · region spawns · dungeons · bank accounts · fame and karma · quest progress townsfolk · stores · the bank counter · moongates · snow · biome music · VikingOS's VALtima look

⚠️ Versions must match. A VALtima server turns away other versions of VALtimaOnline and Better Worlds. Update the server and its players together.


COMPATIBILITY

Mod
🛑 Better Continents Do not run it. Better Worlds replaces it.
Better Worlds Required: it makes the land, draws the towns and runs the dungeons.
TerroritySmellatory Required: the towns' and moongates' havens, installed by the server with each new world.
VikingOS Draws VALtima's own panels, minimap ring and paperdoll frame in a VALtima world. Its Always Shout is fine: bankers hear a shout.
Backpacks Vendors and bankers reach into a backpack you carry.
FineWoodPieces The towns use its clay, fine-wood and furniture pieces; without it, Valheim's own pieces of the same shape stand in.
KG Marketplace Its quest folders can be brought over as they are.
Jewelcrafting · OreMines · Afterdeath · ValheimCuisine Their places are kept in a VALtima world, out of the towns.

SETTINGS

All safe to leave alone. Configuration Manager (F1) in game, or BepInEx/config/wubarrk.valtimaonline.cfg.

🔒 Server-synced — set on the server, locked to admins
Section Setting
05 Towns Town Door Close Seconds how long a town door stays open with nobody in it
06 Reputation Enabled · Red At Counts · Reds Respawn At Chaos Shrine fame, karma and murder counts
07 Quests Enable Quests · Max Active Quests the quest server
08 NPCs Town Guards · Guards Hunt Outlaws · Move About · World Walkers guards and townsfolk
10 Moongates Enable Moongates · Allow Portals · Bar Murderers the gates, and Valheim's portals in a VALtima world
11 Banking Enable Bank · Box Stacks · Bank Words the bank
12 Treasure Maps Enabled · Drop Chance Percent · Guardians Lock Chest To Level treasure maps
13 Region Spawns Enable Region Spawns · Count Scale · Max Per Spawner UO's creatures in the wilds (off by default)
14 Vendors Town Vendors · Vendor Price Scale · Vendor Purse the stores
15 Dungeons Enable Dungeons · Reset Hours · Reset Game Dungeons · Chest Loot Multiplier the dungeons; a value changed here overrides the world file's
🖥️ Local to your game — yours alone
Section Settings
02 Titles Show My Title · Toggle Title Key
03 Menu VALtima Menu · Menu Scene · Menu Music Volume · UO Music Path · Loading Screen · Intro Film Enabled · Server Name · Server Address · Server Port
04 Music Biome Music · Biome Music Volume
07 Quests Journal Key · Bound Giver Key · Show Tracker · Fallback Windows
08 NPCs Meshy Bodies · Body Turn
09 Snow Snow Cover · No Snow On Trees Outside Mountains
10 Moongates Woodland Gates
12 Treasure Maps Open Map When Read · Pin Icon

CREDITS

Needs: BepInExPack Valheim 5.4.2351 · Better Worlds · TerroritySmellatory · YamlDotNet 16.3.1 · JsonDotNET 13.0.4

  • The Moon Gates — the Woodland Portal by MonkeyMagicMan, who made the models, textures and effects and shared them for this mod (plugins/MOONGATE-CREDITS.txt).
  • Community quests by Nomadicwar (quests/nomadicwar/CREDITS.yml).
  • Town buildings include community builds, credited by their builders in the world folder's TOWN-CREDITS.txt.
  • Music: "For the King" by Alexandr Zhelanov (CC BY 4.0) · "Laments of the War" by Cethiel (CC0) · "Beautiful Forest [Orchestra]" by nene (CC0) · "Medieval: The Bard's Tale" by RandomMind (CC0) · "Song of the Sea" by Kistol (CC0) · "Desert theme (Caravan)" by yd (CC0) · "Dark Hollows" by Alexander Nakarada (CC BY 4.0). Levelled to one loudness and encoded for the game, nothing else changed; sources and licences in plugins/MUSIC-CREDITS.txt.
  • ServerSync by blaxxun-boop (MIT-0) is compiled in.

🔗 Also by me: VikingOS, a rebuilt Valheim interface, and TerroritySmellatory, territories and safe havens.

Made by Wubarrk. VALtima's land and towns are derived from Ultima Online's client data; that world data is not in this package — it stays with the server. VALtimaOnline is an unofficial fan tribute, not made, sponsored or endorsed by Iron Gate, Coffee Stain, Origin Systems or Electronic Arts.

Changelog

0.1.0 Latest

Alpha 2. Needs Better Worlds 0.11.0 (in place of Better Continents) and Valheim 1.0.20.

  • Alpha 2, a new world. UO's Trammel alone, in a 32 km Better Worlds world (radius 15,700 m, edge 300 m), seed ValtimaA2: 14 towns, 18 dungeon mouths, 9 shrines and 9 moongates where UO has them, biomes by UO region, and the hand-built start island with its own moongate. World 2 (Trammel + Felucca, Better Continents) stays as it was; characters, bank boxes, fame and karma, and quest progress carry over to Alpha 2.
  • Better Worlds instead of Better Continents. The land, the alt biomes, 39 of UO's rivers and 60 streams (rivers.json), the towns' baked layer (placements.bcp, 1,191,793 pieces, drawn by BetterBakes) and the dungeons all come from Better Worlds 0.11.0. A dedicated server makes the world from the templates by itself; an admin then ends design mode with F7 → Finish design. VALtima's world folders are found in Better Worlds' world folder first, then its templates, then Better Continents' Directory.
  • Dungeons on BetterDungeons. Despise (a MountainCave02 with UO's Despise creatures, a terrace and path up to its mouth) and Britain's graveyard crypt (a Crypt3 with UO's skeletons, zombies, spectres and wraiths) are run by Better Worlds' BetterDungeons, with Valheim's own crypts, caves and burial chambers: a reset every 3 hours of world time once nobody is inside, tombstones kept. VALtima's own dungeon module stands down when BetterDungeons is loaded and hands it the table (valtima-dungeons.json), the 15 Dungeons settings an admin changed from their defaults, the "valtima" creature dresser (UO names, scale fitted to the halls, stars, tint, leash) and the "valtima" chest filler (the treasure maps' loot at the chest's level). Admin command: bw_dungeon.
  • Valheim's world, kept. The world keeps Valheim's dungeons, its bosses and their guide-stone ruins, Haldor, Hildir's camps and dungeons, the Bog Witch, and the locations of the mods on the server (ore mines, Skathi's spirit healers, Jewelcrafting's gem caves and gacha shrine, ValheimCuisine's hollowed trees), from the server's keep list. Eikthyr's 3 and Bonemass's 3 altars are placed by hand where the land fits them. Any random location that would land in a town's haven or on the start island is removed before its zone is made, and the server logs a census of every location kind at each start.
  • Region spawns at seven times UO's counts on VALtima's Alpha 2 server (633 spawners; Count Scale 7, Max Per Spawner 150).
  • Backpacks. Vendors and bankers reach into a carried Backpacks bag for coins and goods.
  • Bankers hear a shout. With VikingOS's Always Shout on, every line was a shout and the bankers ignored it; they now listen to normal speech and shouts.
  • Townsfolk walk with Valheim's own player walk.
  • The radar. VikingOS's minimap shows Alpha 2's own picture, drawn from VALtima's maps (radar-alpha2); World 2's UO-colour radar is gone.
  • Tested before release: a dedicated server made the world with the alpha server's full mod set and restarted cleanly; a client walked it (bank, backpack store and bank, guards, doors, moongate, VikingOS look, Despise with a reset).
0.0.18

The first early alpha (the plugin itself reports 0.0.18).

  • World 2: Trammel and Felucca in one world. Both of UO's facets side by side, with a start island between them. The island has two docks, one for each land, a dirt road from the spawn to each, and a map pin on each dock ("Dock to Trammel", "Dock to Felucca").
  • The towns are drawn by Better Continents (0.10.4's baked layer) instead of VALtima's own chunk objects: the same buildings, furniture, trees and lights, from the world folder's placements.bcp. An existing world gets new towns with one bc_bake load (dry run first, then confirm), with no new world needed. Community builds in the towns are credited in TOWN-CREDITS.txt beside the world.
  • Felucca: its towns force PvP on, its guards still come for a grey in town, and killing there gives 30 % more fame and karma.
  • Moongates: the gates are now MonkeyMagicMan's Woodland Portal, blue in Trammel and red in Felucca. They light up and swirl when they wake. Players can't build Valheim's own portals in a VALtima world (10 Moongates / Allow Portals is off).
  • Townsfolk: the shopkeepers, crafters and guards wear their own bodies, carry their trade's tools, and work at their trade (cooks wipe, carpenters saw, fishermen fish, farmers hoe). They walk set routes and rest along the way, stop when a player stands close, and wait a while longer after a talk.
  • Quests: Nomadicwar's community quests ship with the town quests (credits in quests/nomadicwar/CREDITS.yml). When the quest server is not ready yet, a client stops asking after its first failed try instead of flooding it.
  • Territories: only the towns and the moongates' squares are TerroritySmellatory territories now, grouped under the two lands; UO's farm fields and named parts of towns are gone. A world's territory file that nobody has changed in game is upgraded by itself at the next start. TerroritySmellatory 0.4.1 draws territories only over the map you have uncovered.
  • Start-up: VALtima's boot splash credits Iron Gate and Coffee Stain first, then the studios; VALtima's key art is the loading screen, and VALtima's 3D menu (Start, Settings, Quit) stands over Britain's square. The original UO intro film can be streamed from the menu on request (off by default; nothing of it is stored).
0.0.17
  • A treasure chest stays shut while any of its guardians lives, at every level. UO did this at the first level only, but it guarded the higher levels with locks and traps that aren't built here. 12 Treasure Maps / Guardians Lock Chest To Level is now 6 (every level); 0 is UO's rule.
  • Player claims keep UO's creatures out: when region spawns are on, no creature is made inside a TerroritySmellatory territory that has "No Monster Spawns" (on by default for every claim, and on the towns' havens). An owner who turns the flag off lets them in.

16 older entries, full version history & downloads →

Files

49 files · 116 MB download

Loading files…

Manual download
Just this mod One .zip — VALtimaOnline 0.1.0
Files you'll get 3

Your browser may ask permission to download several files at once. How to install these manually

Manual installation instructions
1

Install BepInExPack Valheim

BepInExPack Valheim is required to run mods in Valheim.

Download BepInExPack Valheim 5.4.2351 · View mod page

Check out the mod page for detailed installation instructions.

2

Install VALtimaOnline

This mod must be installed on both the client and the server.

Download VALtimaOnline 0.1.0

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Valheim game folder.