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MorePortals

Seven new buildable portals - Dwarven, Castle, Chained, Woodland, Forest, Crystal and the Stargate-style Star Portal. Own looks, swirl colours and effects; vanilla recipe (configurable, server-synced).

Client & Server
Changelog & versions

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Stars
1
Downloads
21
Version
0.1.0
Updated
Author
MonkeyMagicMan
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Runs on
Client & Server

Compatibility

Required 1

Install these too — Gale pulls them in for you.
  • Jotunn ValheimModding ·2.30.0

Description

MorePortals

Seven new buildable portals for Valheim - each with its own hand-finished look, swirl colour and effects. They are real portals: tag two with the same name and they connect, exactly like the vanilla portal.

Portal Look
1 Dwarven Portal Dark stone and bronze, carved dwarven faces with glowing golden eyes, orange runes, gold plasma orbs cradled in iron claws
2 Castle Portal Weathered grey castle stone, blue runes, frosted lanterns with a purple Yagluth-style flame, blue crystals
3 Chained Portal Spiked iron and hanging chains, lime runes, braziers burning dark green and black
4 Woodland Portal Living wood wrapped in moss and vines, green runes, frosted lanterns with green fire, green firefly lights
5 Forest Portal Vines and glowing blue flowers (with drifting thistle-like lights), blue runes, frosted lanterns with blue fire
6 Crystal Portal Ice crystals, wolf-fur banners, blue runes, a blue and red swirl
7 Star Portal A Stargate-style ring: red runes at rest; when you come near a connected gate the runes flash and turn blue, a burst of water shoots out, is pulled back in and settles into a rippling silver-blue liquid surface

Building them

Open the hammer and look in the same build-menu category as the vanilla portals. The default recipe is the same as the vanilla portal: 10 Greydwarf Eye, 20 Fine Wood, 2 Surtling Core (all returned when you dismantle one), built at a workbench.

The portals are big (the walk-through opening is 3 m wide; the whole piece is roughly 6-8 m wide). Give them a flat area. Each one rests on the surface you aim at.

How they work

Everything works like the vanilla portal: press E to set a tag, two portals with the same tag are linked, walk through the ring to travel. When you walk up to a connected portal its swirl (or the Star Portal's liquid surface) switches on.

Configuration (BepInEx/config/com.monkeymagicman.moreportals.cfg)

Setting What it does
Crafting - [portal name] recipe (one per portal) Materials as Item:amount pairs, for example GreydwarfEye:10,FineWood:20,SurtlingCore:2. Use item prefab names (Stone, SurtlingCore, Coins ...). Invalid names are skipped (a warning is logged); an empty value restores the default. Admin-synced - on a server everyone uses the admin's recipe.
General - Allow non-teleportable items Lets players carry items that normally cannot be teleported (ores, metals ...) through MorePortals portals. Off by default. Admin-synced.
Effects - Lantern and flame lights Turns the dynamic point lights on the lanterns and braziers off for a little extra performance (visual only, per player).
Placement - Ground sink How far the portals are lowered into the ground (default 0.15 m, needs a restart).
Portal1 plasma orbs - Radius Size of the gold orbs on portal 1 (needs a restart).
Portal1 eye orbs - Diameter / Emission Size and brightness of the glowing eyes on the dwarven faces.

Multiplayer

Everyone on the server (and the server itself) must have this mod, at the same 0.1.x version. The crafting recipes and the non-teleportable-items option follow the server admin's settings.

Compatibility

  • Requires Jotunn (installed automatically by your mod manager).
  • Uses the game's own portal code, so portal rules from other mods (and the vanilla teleport restrictions) apply as usual. Other portal mods are not specially supported yet.

Known limitations

  • Large pieces: they need a reasonably flat surface; on steep slopes one side will sit higher than the other.
  • Several portals close together mean several lights and particle effects - use the Lantern and flame lights option if your frame rate drops.
  • English only.

Reporting a problem

Please include your BepInEx/LogOutput.log and what you were doing. Join the Discord from the link on this page.

Changelog

0.1.0 Latest

First release.

  • Seven buildable portals: Dwarven, Castle, Chained, Woodland, Forest, Crystal and Star Portal, each with its own model, swirl colour and effects (glowing eyes, plasma orbs, frosted lanterns, black-and-green flames, thistle lights, a Stargate-style activation).
  • Same recipe as the vanilla portal by default (10 Greydwarf Eye, 20 Fine Wood, 2 Surtling Core), same build-menu category as the vanilla portals.
  • Configurable crafting recipe per portal and an option to allow non-teleportable items, both synced to the server admin's settings.
  • Optional setting to turn off the dynamic lights for performance.

Full version history & older downloads →

Manual download
Just this mod One .zip — MorePortals 0.1.0
Files you'll get 2
  • MorePortals 0.1.0 MonkeyMagicMan this mod Get
  • Jotunn 2.30.0 ValheimModding Get

Your browser may ask permission to download several files at once. How to install these manually

Manual installation instructions
1

Install BepInExPack Valheim

BepInExPack Valheim is required to run mods in Valheim.

Download BepInExPack Valheim 5.4.2351 · View mod page

Check out the mod page for detailed installation instructions.

2

Install MorePortals

This mod must be installed on both the client and the server.

Download MorePortals 0.1.0

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Valheim game folder.