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Is it possible to support GrindstoneSkills mod UI change? Done

https://imgur.com/a/7Vrf5z6

Probably have the level indicator and apply button aligned to left and also make the collapsed skills expanded by default.

As for controlling which skills belong to can we have an option to exclude some skills as being allocated or for us to create another group of skills that we can allocate points to. I can see a future problem where custom skills will be easy to level up since they can only belong to 4 groups.

[Mod Author]

Yea I can bind it to the right for compatibility and also provide config for auto expand. I didnt come up with a proper solution for creating your own attributes yet.

Great looking forward for the updates on this mod, thanks

Creating own attributes as well as supporting the passive skills again works perfectly. Thank you for that update.

[Mod Author]

Will push an update soon. In that you will be able to drag the skills into the attributes.

[Mod Author]

Check out the new update. Activate devcommands and debugmode and check the config option. Then you can drag your skills in the skills window.

This is a great implementation, I love the approach you did. Exposing the correct text and its ID as well as the easy drag and drop assignments. Thank you so much.

I think the only problem i can see is the support for sorting mods. List display is not updating properly but the index do so and clicking each will display the sorted data including the category names (Attributes 6, 7, etc) in the details view. Im not sure how you will implement the sorting for items inside and outside of the categories but I'm just giving you a heads up for this issue.

[Mod Author]

But the mod works properly now? Can I close this thread?

Yep works good now thanks

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