Only General is present
Potion settings are registered when the original ObjectDB loads. Start the game fully and enter a world if necessary. Check LogOutput.log for the registered potion/effect count.
The plugin did not load
Install ConditionalConfigSync 1.0.9 or newer. It needs both ConditionalConfigSync.dll and ConditionalConfigSync.Plugin.dll. For manual installation, place this mod's DLL in BepInEx/plugins/VanillaPotionTuning/.
A connected client sees different values from its CFG
The server/host values are authoritative. The local file is the fallback for local play; it does not override a connected server's settings. Install compatible versions on every peer.
An active potion did not change
Changes affect the next effect clone. Existing active effects are intentionally allowed to finish normally.
A potion has no separate section
Vanilla items sharing the same effect share one config section. The startup log lists these item-to-effect mappings. Mod-added drinks registered after the original database capture are not included.
I cannot select an arbitrary resistance percentage
This release uses Valheim's native tiers: 0, 25, 50, 75, 100, 125, 150 or 200 percent incoming damage. Arbitrary continuous values are not implemented.
Another mod changes the result
Mods that alter the same potion fields, register drinks before database capture or patch effect cloning can interfere. Include the relevant logs, config section, potion prefab and mod versions when reporting an issue.