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TargetPortal conflict Done

Greetings!

I recently came across to an issue in TargetPortal inside one community modpack, where a log is spammed when a player crosses any portal and there's a game freezing moment of 1-2 seconds every time you go through. After discarding candidates I pinpointed the issue and it happened only with this mod installed.

I created a profile only with TargetPortal and RavenwoodMapPins and the spammed log said:

[Warning: Unity Log] Ran out of virtual channels. Audio clip "Ui_Click_01_vibration_light_dutt" will not be played.

This is written in the log 489 times!!!

And then it ends with:

[Warning: Unity Log] Ran out of virtual channels. Audio clip "Ui_Click_01" will not be played. [Warning: Unity Log] Ran out of virtual channels. Audio clip "Ui_Click_01_vibration_light_dutt" will not be played.

After removing RavenwoodMapPins the error didn't happen.

Do you have any idea of how this issue could be fixed?

[Mod Author]

Already talked on discord.

Yes :) Refer to https://valheim.hexium.gg/mods/Smoothbrain/TargetPortal/threads/154

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