Gand's Armor Curve
Armor that protects you without making you untouchable.
In vanilla Valheim, armor quickly gets so strong that weaker enemies can barely scratch you, while the biggest hits can still end you in one blow. Gand's Armor Curve changes how armor works so every fight keeps its bite.
Features
- Armor blocks a share of every hit, so it always helps without making you immune.
- Returning to early biomes in endgame gear is no longer risk-free.
- Huge hits from bosses and starred enemies are softened, so they rarely kill in one blow.
- Attacks that knock you back punch through part of your armor, so Trolls, Stone Golems, Abominations and Seeker Soldiers stay dangerous at any gear level.
- Blocking and parrying work as normal: whatever gets past your shield uses Valheim's own armor.
- On a server, the server's settings apply to everyone.
Installation
Install with a mod manager, or place GandsArmorCurve.dll in BepInEx/plugins.
Install it on the server and on every player's game. Damage is calculated on each player's own game, so everyone needs it. Players without the mod, or on a different version, are told which version the server expects and cannot connect until they have it.
Configuration
Settings are in BepInEx/config/gand.armorcurve.cfg. On a server, the server's settings apply to everyone.
| Setting | Default | What it does |
|---|---|---|
| Enabled | true | Turns the mod on or off. |
| Difficulty Percent | 100 | Higher is harder. 150 makes armor one third weaker; 50 makes it twice as strong. |
The Debug section is for troubleshooting and is off by default.
Compatibility
- Only changes damage players take. Damage you deal to creatures is unchanged.
- Works with TalentTree. Armor from talents counts as normal, though this mod's formula replaces TalentTree's for damage players take.
- Other mods that change the armor formula for players will be overridden.
Credits
Settings synchronisation and version checking use ServerSync by blaxxun.