Fixed Beehive not displaying on radar. Add Beehive to the server location comma delimited lists and enable in the desired client locations (discovery and/or radar).
1.2.10
Fixed Fog Of War not updating properly on clients.
1.2.8
Fixed a large duplicate pin bug (thank you roggz)...auto deduplicates existing explore files.
Chunked initial message where enough pins would kick clients trying to connect.
Added Server.Map option to disable Map sharing (requested).
Numerous performance improvements.
1.2.2
Fixed duplicate pins being placed in some clusters.
1.2.1
Additional performance tuning and options, not that it needed any but just to minimize FPS impact.
1.2.0
Fixed ghost pin text labels remaining on other clients after a pin is removed
Critter radar pins now track and follow creature movement
Added client-side critter cluster radius setting (0 = one pin per critter)
Changing radar cluster settings now takes effect immediately without reconnecting
Custom prefab files and creatures.txt moved to BepInEx/config/OneMapToRuleThemAll/ subfolder (auto-migrated)
Fixed vanilla Valheim prefabs being incorrectly detected as mod prefabs
1.1.0
Numerous optimizations and performance improvements with large pin count
Bug fixes
Configs consolidated into one config
BETA feature for implementing other mod prefabs
1.0.3
1.0.2
Second attempt at adding a CHANGELOG.md file
1.0.1
Fixed an issue with save path on dedicated servers vs steam virtual path