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WildWeapons

This is the ultimate weapon mod, fully fleshed out and visually interesting sets of both standard and unique weapons for each biome. New VFX, SFX, Unique weapon functions, A configurable cooldown system, 3 new skills, and even more...

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Stars
14
Downloads
9k
Version
3.2.3
Updated
Author
Catharis
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Runs on
Client & Server
Required by
4 mods

Compatibility

Incompatible with 1

Do not run these in the same profile.

Images

Description

⚔️ Wild Weapons ⚔️

Check out this amazing build by Dana M. The Grand Hall of Wild Weapons


📘 MOD INFORMATION 📘


Welcome to Wild Weapons 3.0, The final and definitive version of the mod, it doesn't get much better than this.

  • Wildweapons 3.0 has a plethora of new weapons, and I mean an absolute TROVE of new options. There are 182 Weapons in Wildweapons 3.0.
  • There are 98 Unique Weapons with their own various special tailored effects, some of these even feature new custom code that allows them to do totally new things.
  • There are 84 Generic weapons, each made to useful in their specific biomes and to fill any missing gaps the basegame leaves.
  • There are 20 new crafting materials, from bars, to enemy drops, to specially crafted materials for unique weapons, nothing is allowed to be useless here.
  • I created a custom cooldown system through code that allows you to configure the cooldown of certain weapon secondaries, allowing for some pretty intense attacks while still retaining balance.
  • Custom Forge of potential configuration, Enabled by default, can be disabled to use vanilla values, or configured by you.
  • 3 Completely new skills, centered around the 3 main classes, melee, ranged, and magic. The Slayer, Sniper, and Savant skills, check the google sheet for more info.
  • Translations for the following languages: English, Chinese, French, German, Italian, Japanese, Korean, Polish, Portuguese(Brazilian), Russian, Spanish, Turkish, Vietnamese.
🢂 Full Crafting Recipe Guide and Prefab names - Google Sheets 🢀

📘 For Suggestions, requests, complaints, etc. 📘

If you have any issues with something in any of my mods behaving incorrectly, or you have a suggestion, or something else, you can find me at my discord server linked below, I am also in many other valheim modding servers, feel free to ask me anywhere. I also occasionally host valheim servers from time to time, if a server is open, there will be a modpack listed there and on hexium under my name

  • Mod not in your language? Let me know, I will make a translation and have it updated asap.

  • I also have a .yml file in my discord server that you can use to make your own translations if a language is not supported, simply send me the translated yml file and I will upload it to the mod.

  • This also goes for those who want a native translation instead of a machine one, I will always accept a native translation from people who actually speak the language.

  • DISCLAIMER: IF YOU RUN ON LINUX OR VULKAN I CANNOT GUARANTEE THAT SOME VISUAL EFFECTS WILL WORK FOR YOU, AND MAY APPEAR BLOCKY. I USE MANY CUSTOM SHADERS THAT MAY BE INCOMPATIBLE.

  • DISCLAIMER: I USE AI FOR TRANSLATIONS, I ONLY SPEAK ENGLISH, IF YOU WANT A BETTER, NON AI TRANSLATION, I HAVE A TEMPLATE IN MY DISCORD SERVER YOU CAN USE, I WILL ADD YOUR TRANSLATION, THANKS!

  • DISCLAIMER: SOME THINGS MAY NOT BE TRANSLATED DUE TO HOW I SET THEM UP IN UNITY, ONLY WEAPON NAMES, DESCRIPTIONS, RECIPES AND SUCH WILL BE TRANSLATED, NOT TO WORRY, EVERYTHING SHOULD BE UNDERSTANDABLE IN EACH LANGUAGE

👉 Join my discord

😛 Usage Notice 😛


As always, you are not permitted to use anything in this mod as monetary rewards on servers, whether for donations or outright bought without my explicit permission.

When it comes to using anything in this mod as a unique server item, or special reward, or anything of that nature, it is completely ok, as long as real life money is not involved.

You do not have permission to monetize the weapons in this mod in any way shape or form, nor the items used to craft them

📘 Future Update Plans and/or Potential Ideas. 📘


  • Adding back old weapons at peoples request.
  • New fun and unique weapons.

Credit & Thanks

Special thanks to:

  • Channing — My absolute goat, helped me get many models used for the 3.0 version of the mod, helped me figure out a couple extra vfx things, as well as just being such a great guy. Go check out all his mods at https://valheim.hexium.gg/?q=Voidey&sort=downloads&category=mod
  • Gravebear — for being the only reason I was able to create a mod in the first place, helped me through the setup of weapons and items in the first place
  • Azumatt — for his item manager mod template.

Donations

"Since multiple people insisted on sending me tips, I made a Ko-fi. Do not feel obligated to send me anything, everything I do will always be free. If I do end up making a substantial amount from donations, the money will go to custom commissioned models for weapons and so forth."

My Ko-fi: ko-fi

Changelog

3.2.3 Latest
- improved how grand tinkerers glory handles attack speed, and made it more noticable and actually affected like it should have been
- reworked harrower special stacking buffs to instead be an armor break attack every 5 hits
- consolidated conditional eitr and voidmourne patches into one, and made players able to configure how much eitr projectiles use for specific weapons.
- updated slayer skill to be a bit more refined, it no longer affects bows or magic, as a new feature unique to those weapons will exist, slayer is going to be melee only.
- added a new skill centered around bows and crossbows called the sniper skill, it adds a new bonus that adds crit chance to these weapons
- added a new skill for magic weapons called the savant skill, it grants a % chance to refund your eitr cost.
- missed the accuracy value fix on the silvercrystal bow, so it was slightly innacurate still, now its fixed.
- made hybrid soul weapons now use elemntal magic as their main skill to allow them to use the savant skill.
- added incompatibility with bow plugin
3.2.2
- fixed succubine spear not consuming when thrown
- updated vietnamese
3.2.1
- added damage to withercusp, apparently I forgot to do this?

70 older entries, full version history & downloads →

Manual installation instructions
1

Install BepInExPack Valheim

BepInExPack Valheim is required to run mods in Valheim.

Download BepInExPack Valheim 5.4.2351 · View mod page

Check out the mod page for detailed installation instructions.

2

Install WildWeapons

This mod must be installed on both the client and the server.

Download WildWeapons 3.2.3

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Valheim game folder.