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SpiritAnimism

Spirit Caller summons QoL Mod

Client-only

Stars
2
Downloads
4
Version
0.5.0
Updated
Author
Brruidic_Temple
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Runs on
Client-only

Description

SpiritAnimism

Make the Spirit Caller's animals yours. Keep the ghostly look in a colour you choose, or call real bears, boars, moose and wolves with a glow in your colour. Pick what the staff summons next, watch your pack in a small panel, and send them all home with one key.

Client-side. Nothing to install on the server, and it plays fine next to people who do not have it.

Features

  • Spirit look - the vanilla translucent animal, tinted any colour you like.
  • Natural look - the wild animal's own solid body, with a glow in your colour. The moose can glow from its body, its eyes, or both.
  • Pick your summon - secondary attack (middle mouse by default) with the staff in hand cycles which animal comes next. Animals already at your staff's limit are skipped, so a cast never sends your oldest one home.
  • Summon panel - a top-left list of your animals with their health and what they are doing.
  • Dismiss key - LeftAlt + X sends every summon you called home, with the usual despawn effect, including ones you left behind far away.
  • Saddles come back - a saddle on a dismissed or unsummoned animal returns to whoever fitted it, or to the summoner, instead of vanishing with the animal.
  • Formations - your summons follow in an arc behind you, a ring around you, or a shape you draw yourself, instead of piling onto your position. Stand still a moment and they settle, so you can walk up to one and interact. Animals keep a buffer of air between them and steer around each other, you and your mount instead of shoving through.
  • Live config - edit the config file while playing and the change shows at once, even on animals already out.
  • Multiplayer aware - other players with the mod see your look on your animals and their own on theirs. Players without the mod see vanilla.

Install

Needs BepInEx. Unzip and put SpiritAnimism.dll in BepInEx/plugins.

Config

The file is BepInEx/config/Brruid.SpiritAnimism.cfg, created on first launch, with every setting explained inside it. Edit it while the game runs and the change applies at once. Your own formations go in Brruid.SpiritAnimism.Formations.cfg beside it, created with a worked example.

Every setting, with defaults and examples: https://github.com/Brruidic-Temple/SpiritAnimism/blob/main/docs/CONFIG.md

Source

Source and build instructions: https://github.com/Brruidic-Temple/SpiritAnimism

Changelog

0.5.0 Latest
  • Formations: your summons follow in an arrangement around you instead of crowding your position. Built-in Leader (arc behind you), Defense (rings) and Bubble (one widening ring), plus your own formations in Brruid.SpiritAnimism.Formations.cfg, with slots that can be reserved for a kind. Stand still for a moment and the formation settles so you can walk up to an animal; a summon you face from close by holds still.
  • Summons steer around other animals, players and mounts instead of walking into them, by the Buffer width.
  • Config: new [Formations] section with Formation, Distance and Buffer. The formation's name travels with your summons to other players' machines; an unknown name there means Leader.
  • A saddle no longer vanishes with a dismissed or unsummoned animal. It returns to the player who fitted it, failing that to the summoner, failing that it drops where the animal stood. Both players need the mod for a saddle to cross between them.
  • DismissWhileRiding (default on) decides whether Dismiss also removes the animal you are riding.
0.4.1
  • README rewritten for the Thunderstore page. Build notes moved to BUILDING.md. No gameplay changes.
0.4.0
  • Natural look: the wild animal's own body with a glow in your tint; the moose's body and eyes glow at their own strengths.
  • Picker: secondary attack with the Spirit Caller cycles what it summons next; cap-aware; remembered.
  • Panel: top-left list of your summons with the current pick, activity and health.
  • Your look travels with your summons to other players running the mod.
  • Config: one section per animal; the EyeGlow strength exists only on the moose, the one animal it affects.
  • Config file keeps the animals first, then Dismiss, Pick and Panel, instead of BepInEx's alphabetical order.
  • Dismiss also reaches summons left standing far away that nobody owns, which the game's own unsummon cannot remove.

3 older entries, full version history & downloads →

Files

5 files · 170 KB download

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Manual installation instructions
1

Install BepInExPack Valheim

BepInExPack Valheim is required to run mods in Valheim.

Download BepInExPack Valheim 5.4.2351 · View mod page

Check out the mod page for detailed installation instructions.

2

Install SpiritAnimism

This mod only needs to be installed on the client.

Download SpiritAnimism 0.5.0

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Valheim game folder.