Confirm with your password

Unshamed

Valheim 1.0 blocks achievements for anyone running mods. This unblocks them, and gives back the ones you already earned. No free unlocks.

· Website · 💗 Donate

Stars
62
Downloads
28.5k
Version
1.0.8
Updated
Author
Azumatt
Virus scan
✓ Scan successful
Runs on
Client-only
Required by
93 mods

Description

Unshamed

Valheim 1.0 won't give you achievements if you run mods. Any mods. BepInEx marks the game as modded and the game treats that the same as cheating.

Unshamed makes achievements work again, shows you what every achievement actually wants, and can hand back the ones you already earned.

Client side only. Nothing needed on the server.

TL;DR

  1. Install and play. Achievements count again.
  2. Want to know what an achievement actually wants? Turn on Reveal Requirements and Guide Panel. Spoilers.
  3. Played modded since 1.0? unshamed retro in the console (F5) lists what you already earned. unshamed retro apply takes them.

Achievement guide

Vanilla shows ??? / ??? for anything you haven't done, hides secret achievements, and the descriptions are one line. Both off by default, because spoilers. Turn them on in the config:

  • Reveal Requirements: every achievement shows and opens, secret ones included. Every requirement shows its real name and your progress, unfinished ones at the top.
  • Guide Panel: a panel beside the details explains in plain English what counts, what doesn't, and what difficulty it needs. That includes the rules the game never mentions, like Top of the World needing 5 of your own pieces stacked under it.
  • Live info where it helps: comfort pieces and what's counting near you, pieces for each build tag, which berries, mushrooms and crops count, the axe each tree needs, distance left for the explorer achievements, your day streak.
  • Lists come from what's loaded, so modded creatures, items and pieces show up where the game counts them.

unshamed guide writes all of it, with your progress, to BepInEx/config/Unshamed_achievements.md. Works with both off.

What it won't do

Unshamed changes one answer: Achievements.CanGetAchievements() returns true. It never clears a cheat flag.

  • m_usedCheats, the Cheats stat and cheated world marks stay as they are.
  • Spawned items still carry m_cheated, on your client and on a server.
  • PlayerProfile.s_bypassCheatChecks is never touched.

Uninstall it and vanilla reads exactly what it always would have.

The vanilla command yesiuseddevcommandsbutiwantmyachievementsanyway also unlocks achievements, but it does it by turning off cheated item stamping for your character. Unshamed doesn't need it. unshamed status tells you if it's on, and yesiuseddevcommandsbutiwantmyachievementsanyway 0 turns it off.

The "achievements are disabled" warnings are reworded, since they aren't true with this installed. The console still knows you're modded, so no confirmcheats prompt.

Getting back what you earned

While you were modded, your stats only went into the raw bucket the game never checks for achievements. Retro copies them into the one it does, then lets vanilla decide what unlocks.

  • unshamed retro lists what would unlock. Changes nothing.
  • unshamed retro apply takes all of them. unshamed retro apply 1 3 or unshamed retro apply <id> takes only those. The ones you skip stay locked.

Only the Any difficulty is filled. Hard and Hardcore still need a real run. There's no undo, so preview first.

When you load in with some waiting, you get a message on screen telling you so. With Enable Retroactive on, you get told what it gave back instead.

Some stats the game never recorded at all. Crafted items only started counting in Call to Arms, and food and build pieces only in 1.0. For those, retro looks at things you can show you did:

  • Items with your name as the crafter, in your inventory, chests, tombstones, carts, item stands, armor stands and on the ground.
  • Build pieces you placed that are still standing.
  • Trophies from your trophy list, and the food you're eating right now.

It only fills in things neither stat bucket has. Anything the game actually counted keeps its real number.

Why not just recheck on load?

Some mods recover progress by rerunning the game's unlock checks a few seconds after you spawn. Vanilla already checks every achievement each time you load a character, so that finds nothing new. The checks read the bucket that was empty the whole time you played modded. Retro fills that bucket.

Commands

Press F5.

Command What it does
unshamed status Are you eligible, and why
unshamed retro List achievements you already earned
unshamed retro apply [n..] Grant all of them, or only the ones you name
unshamed list [filter] Every achievement, id and lock state
unshamed guide [id] Print one achievement's guide, or write the full file
unshamed audit Your stat buckets and every cheat flag
unshamed recon Dump the achievement system to a file

Config

Azumatt.Unshamed.cfg

  • Enabled: master switch.
  • Ignore Cheat Flags: the fix. Off puts you back to vanilla.
  • Show Popups: unlock popups for retro grants. Off by default.
  • Enable Retroactive: grant everything once on next load without asking. Off by default.
  • Reveal Requirements: unhide secrets and ??? rows in the achievements panel. Off by default.
  • Guide Panel: the explanation panel beside the details. Off by default.
  • Force True / False Methods: emergency override if a game patch breaks something. Leave empty unless I tell you otherwise.

Caveats

  • Nothing unlocks if you never did the thing. Vanilla still checks.
  • Retro copies everything in the raw bucket, spawned items included. The game doesn't mark those rows, so I can't filter them out.
  • Retro only sees pieces and chests that are loaded. Single player and hosting see the whole world. On a dedicated server you only see the area around you, so run it at your base.
  • Anything you crafted and then sold, broke or lost isn't there to find.
  • The Homesteader and the village build achievement use vanilla's lenient 115% rule in retro too, same as when you place pieces.
  • 1.0.0 cleared m_usedCheats and the Cheats stat. That can't be undone, and no later version does it.


Feel free to reach out to me on discord if you need manual help. AzumattDev on Discord.

Changelog

1.0.8 Latest
  • Guide fixes. Snow fir and snow pine are in the Deep North, not the Mountains, and both hover as Timber Tree. The Hunter and The Master Hunter now mention the Spirit Caller summons, which are on the kill list and need the Butcher knife or PvP to hurt.
    - No more blank rows on the creature lists. Vanilla gives the Spirit Caller summons an empty name, so they now show as Wolf spiritcaller, Boar spiritcaller and so on.
1.0.7
  • Retro now recovers previously untracked progress from crafted items, placed builds, trophies, and current food. Some stats didn't exist until 1.0.
    - Retro notifications now appear after spawning, showing either pending achievements or restored progress.
    - Homesteader and village retro checks now use vanilla's 115% build tolerance.
    - Guide Panel now shows uncounted legacy progress instead of displaying zero.
    - Retro world scans are now spread across frames and only inspect relevant objects.
1.0.6
  • Bump version, nothing else.

6 older entries, full version history & downloads →

Manual installation instructions
1

Install BepInExPack Valheim

BepInExPack Valheim is required to run mods in Valheim.

Download BepInExPack Valheim 5.4.2351 · View mod page

Check out the mod page for detailed installation instructions.

2

Install Unshamed

This mod only needs to be installed on the client.

Download Unshamed 1.0.8

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Valheim game folder.